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Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes.…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Bayonetta | instance of | Games | 0.80 | text |
| Metal Gear Rising Revengeance have a high learning curve that encourages players to try to get the highest scores possible.Unlockable characters | instance of | Games | 0.80 | text |
| contentSometimes beating the game or completing certain challenges will allow the player to use an NPC from the game or even a new character | instance of | Games | 0.80 | text |
| Metal Gear Rising Revengeance have a high learning curve that encourages players to try to get the highest scores possible | instance of | Games | 0.80 | text |
| Replay value | related to Alternate endings | One | 0.60 | section |
| Replay value | related to Alternate endings | An | 0.60 | section |
| Replay value | related to Alternate endings | Metroid | 0.60 | section |
| Replay value | related to Alternate endings | Other | 0.60 | section |
| Replay value | related to Alternate endings | Star Wars | 0.60 | section |
| Replay value | related to Alternate endings | Knights | 0.60 | section |
| Replay value | related to Alternate endings | Old Republic | 0.60 | section |
| Replay value | related to Alternate endings | Marvel | 0.60 | section |
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