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Feral Interactive Limited is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch, Meta Quest and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different platforms.
The analysis highlights History, Overview and Awards as prominent areas in the source structure around Feral Interactive.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Feral Interactive shows recurring relationship patterns in the source. For example, Feral Interactive → Android, Apple Inc, April, Calico, Creative Assembly, December, Due, Enemy Unknown, Feral, Feral's, From, GRID Autosport, In, In July, In June, In November, It, Linux, Mac, Nintendo Switch Another extracted example is Feral Interactive → Andrew Wood, David Stephen, Edwin Smith, Ian Bullock. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 42 structured relationships around Feral Interactive. Examples in this analysis include Feral Interactive → Founded → 1996; 30 years ago (1996) and Feral Interactive → Headquarters → London, England. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Feral Interactive | Founded | 1996; 30 years ago (1996) | 1.00 | infobox |
| Feral Interactive | Headquarters | London, England | 1.00 | infobox |
| Feral Interactive | Industry | Video games | 1.00 | infobox |
| Feral Interactive | Key people | David Stephen | 1.00 | infobox |
| Feral Interactive | Key people | Ian Bullock | 1.00 | infobox |
| Feral Interactive | Key people | Edwin Smith | 1.00 | infobox |
| Feral Interactive | Key people | Andrew Wood | 1.00 | infobox |
| Feral Interactive | Number of employees | 100-150 | 1.00 | infobox |
| Feral Interactive | Type | Private | 1.00 | infobox |
| Feral Interactive | Website | feralinteractive.com | 1.00 | infobox |
| Feral Interactive | related to history | From | 0.60 | section |
| Feral Interactive | related to history | In June | 0.60 | section |
The concept neighborhoods around Feral Interactive bring nearby vocabulary together. In this analysis, examples include First, Interactive and Released. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Feral Interactive, one of the stronger structural bridges in this analysis connects Feral Interactive with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Feral Interactive to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Overview & Awards, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Feral Interactive · EN edition · Analysis: TopicsToTalkAbout