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Cover system

A cover system is a video game gameplay mechanic that lets certain areas of virtual space, usually a three-dimensional map, provide game characters a protective zone to hide from detection or circumvent taking damage, which can be dynamic and/or variable in games with destructible environments. The mechanism is seen in shooter games, stealth games…

History, Definition & Reception

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Overview

Definition

History

Reception

Advanced semantic analysis

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Map overview Semantic statistics

Cover system

Nodes99
Edges98
Triples61
Avg. degree1.98
Density0.020202
Components1

How this topic connects Entity context

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Cover system

Top relations

related to Recent developments (2009–present) · 16
Cover system → After, Among Thieves, An, Blood, Cent, Dark Void, Grand Theft Auto, Killzone, One, Other, Rainbow Six, Rockstar Games, Sand, This, Uncharted, Vegas
related to Definition · 14
Cover system → Army, Elements, Fortune, Gears, In, Other, Soldier, Some, Tactical, This, To, Two, War, X-COM
related to Reception · 13
Cover system → Ahearn, Ben, Cover, Croshaw, Duke Nukem, In, Nate Ahearn, News, Quake, The, Yahoo, Yahtzee, Zero Punctuation
related to Modern cover system (1999–2008) · 9
Cover system → Fortune, In, Koei, Nintendo, PC, Raven, Soldier, Using, WinBack
is a · 1
Cover system → video game gameplay mechanic that lets certain areas of virtual space

Important terminology Word statistics

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Important terminology

cover system game player games fire shooter third-person behind mechanic enemy shooters take character used time also first-person systems video

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Cover systemis avideo game gameplay mechanic that lets certain areas of virtual space0.90text
Soldier of Fortune bridged the gap somewhatinstance ofSome first-person shooters0.80text
by allowing players to lean to the sidesinstance ofSome first-person shooters0.80text
allowing the player's avatar to lean out from behind objects to survey the environment or open fire on the enemyinstance ofSome first-person shooters0.80text
without fully exposing the entirety of the player's own body to the enemyinstance ofSome first-person shooters0.80text
X-COM enable the player-controlled characters to take advantage of wallsinstance ofTactical role-playing games0.80text
other objects in the environment to provide cover for their unitsinstance ofTactical role-playing games0.80text
providing the effect of reducing the chance for that unit to be hitinstance ofTactical role-playing games0.80text
or reducing the damage taken when hit by incoming fireinstance ofTactical role-playing games0.80text
Cover systemrelated to DefinitionIn0.60section
Cover systemrelated to DefinitionTo0.60section
Cover systemrelated to DefinitionThis0.60section

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    Min side: 3
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