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A cover system is a video game gameplay mechanic that lets certain areas of virtual space, usually a three-dimensional map, provide game characters a protective zone to hide from detection or circumvent taking damage, which can be dynamic and/or variable in games with destructible environments. The mechanism is seen in shooter games, stealth games…
History, Definition & Reception
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cover system game player games fire shooter third-person behind mechanic enemy shooters take character used time also first-person systems video
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Cover system | is a | video game gameplay mechanic that lets certain areas of virtual space | 0.90 | text |
| Soldier of Fortune bridged the gap somewhat | instance of | Some first-person shooters | 0.80 | text |
| by allowing players to lean to the sides | instance of | Some first-person shooters | 0.80 | text |
| allowing the player's avatar to lean out from behind objects to survey the environment or open fire on the enemy | instance of | Some first-person shooters | 0.80 | text |
| without fully exposing the entirety of the player's own body to the enemy | instance of | Some first-person shooters | 0.80 | text |
| X-COM enable the player-controlled characters to take advantage of walls | instance of | Tactical role-playing games | 0.80 | text |
| other objects in the environment to provide cover for their units | instance of | Tactical role-playing games | 0.80 | text |
| providing the effect of reducing the chance for that unit to be hit | instance of | Tactical role-playing games | 0.80 | text |
| or reducing the damage taken when hit by incoming fire | instance of | Tactical role-playing games | 0.80 | text |
| Cover system | related to Definition | In | 0.60 | section |
| Cover system | related to Definition | To | 0.60 | section |
| Cover system | related to Definition | This | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.