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Permadeath

Permadeath (a portmanteau of permanent death) is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore; it is one form of death in video games. Depending on the situation, this could require the player to create a new character to continue, or…

In single-player video games, In multiplayer video games & In other games

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Overview

In single-player video games

In multiplayer video games

In other games

Bibliography

Advanced semantic analysis

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Map overview Semantic statistics

Permadeath

Nodes59
Edges58
Triples91
Avg. degree1.97
Density0.033898
Components1

How this topic connects Entity context

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Permadeath

Top relations

related to Bibliography · 31
Permadeath → Again, April, Archived, Bartle, Chance, Column, Damion, Damion Schubert, Designing Virtual Worlds, First Deaths, Glater, ISBN, Jonathan, Lead Designer, March, May, Meridian, MobyGames, New Riders, New York Times
related to In massively multiplayer online role-playing games · 23
Permadeath → Diablo II, Diablo III, Diablo IV, Due, Engadget, Even World, For, Generally, Hardcore Challenge, If, Jedi, Minecraft, MMORPGs, MUD1, Players, Richard Bartle's, RPGs, Star Wars Galaxies, Summarizing, Terraria
related to In single-player video games · 17
Permadeath → As, Dragons, Dungeons, Early, Few, Inspired, Most, Pac-Man, Rogue, RPGs, Space Invaders, The, This, To, When, While, Yet
related to In other games · 11
Permadeath → Although, Become Human, Detroit, Flash, Heavy Rain, One Chance, Resident Evil, Survival, Sweet Home, Until Dawn, You Only Live Once
related to In tabletop games · 4
Permadeath → Dragons, Dungeons, In, These
is a · 2
Permadeath → high-value factor, optional mode or feature of higher difficulty levels
causes · 1
Permadeath → others to be more wary than they would in regular games

Important terminology Word statistics

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Important terminology

games game players player characters death character video may mechanic permanent role-playing new time continue tabletop feature save level without

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Permadeathcausesothers to be more wary than they would in regular games0.90text
Permadeathis ahigh-value factor0.90text
Permadeathis aoptional mode or feature of higher difficulty levels0.90text
MUD1instance ofdespite permadeath being a key component of early virtual worlds0.80text
Sweet Homeinstance ofSurvival horror video games0.80text
Permadeathrelated to BibliographyBartle0.60section
Permadeathrelated to BibliographyRichard0.60section
Permadeathrelated to BibliographyDesigning Virtual Worlds0.60section
Permadeathrelated to BibliographyNew Riders0.60section
Permadeathrelated to BibliographyISBN0.60section
Permadeathrelated to BibliographyColumn0.60section
Permadeathrelated to BibliographyRetrieved0.60section

Related concept clusters Concept neighborhoods

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    Connections between topic areas Semantic bridges

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    Min side: 3
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