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Take-Two Interactive: History & Companies

Take-Two Interactive Software, Inc. (sometimes shortened to Take 2 Interactive or T2) is an American video game holding company based in New York City co-founded by Ryan Brant and Mark E. Seremet in September 1993.

Language: English [EN]
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Take-Two Interactive topic overview

The analysis highlights History and Companies as prominent areas in the source structure around Take-Two Interactive.

Related topics
205
Source areas
4
Connected nodes
209
Extracted relationships
127
Concept neighborhoods
57
Bridge connections
209

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

History · 161 topics
Overview · 26 topics
Company structure · 13 topics
Litigation · 5 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Founded
September 30, 1993; 32 years ago (1993-09-30)
Industry
Video games
Headquarters
New York City, US
Area served
Worldwide
Founder
Ryan Brant Mark E. Seremet
Key people
Strauss Zelnick · (chairman and CEO) · Karl Slatoff (president) · Lainie Goldstein (CFO)

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

History

Company structure

Litigation

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Take-Two Interactive connects Entity context

The extracted context around Take-Two Interactive shows recurring relationship patterns in the source. For example, Take-Two Interactive → Acclaim Entertainment, Alternative Reality Technologies, American Red Cross, Amiga, An, As Brant, August, BloodNet, Brant, Burgess Meredith, By July, By June, Catherine Winchester, CEO, Chang, Chestnut Ridge Chapter, Christopher Walken, Cyberpunk Thriller, Delaware General Corporation Law, Dennis Hopper Another extracted example is Take-Two Interactive → BioShock series, Borderlands series, Civilization series, Grand Theft Auto series, Mafia series, Max Payne series, Midnight Club series, NBA 2K series, PGA Tour 2K series, Red Dead series, WWE 2K series, XCOM series. Use these groups to spot repeated connection types before inspecting the individual relationships.

Take-Two Interactive

Top relations

related to 1993–2000: Formation and initial growth · 70
Take-Two Interactive → Acclaim Entertainment, Alternative Reality Technologies, American Red Cross, Amiga, An, As Brant, August, BloodNet, Brant, Burgess Meredith, By July, By June, Catherine Winchester, CEO, Chang, Chestnut Ridge Chapter, Christopher Walken, Cyberpunk Thriller, Delaware General Corporation Law, Dennis Hopper
Products · 12
Take-Two Interactive → BioShock series, Borderlands series, Civilization series, Grand Theft Auto series, Mafia series, Max Payne series, Midnight Club series, NBA 2K series, PGA Tour 2K series, Red Dead series, WWE 2K series, XCOM series
Subsidiaries · 5
Take-Two Interactive → 2K, Ghost Story Games, NBA Take-Two Media (50%), Rockstar Games, Zynga
related to External links · 5
Take-Two Interactive → Business, GoogleSEC, Inc, Official, Take-Two Interactive Software
Key people · 4
Take-Two Interactive → (chairman and CEO), Karl Slatoff (president), Lainie Goldstein (CFO), Strauss Zelnick
Traded as · 3
Take-Two Interactive → Nasdaq-100 component, Nasdaq: TTWO, S&P 500 component
Area served · 1
Take-Two Interactive → Worldwide
Founded · 1
Take-Two Interactive → September 30, 1993; 32 years ago (1993-09-30)
Founder · 1
Take-Two Interactive → Ryan Brant Mark E. Seremet
Headquarters · 1
Take-Two Interactive → New York City, US

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

take-two games company 2k game million us take-two's acquired rockstar video new brant also announced publishing interactive studios would acquisition

Take-Two Interactive relationships Subject–Predicate–Object triples

TTTA extracted 127 structured relationships around Take-Two Interactive. Examples in this analysis include Take-Two Interactive → Area served → Worldwide and Take-Two Interactive → Founded → September 30, 1993; 32 years ago (1993-09-30). The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Take-Two InteractiveArea servedWorldwide1.00infobox
Take-Two InteractiveFoundedSeptember 30, 1993; 32 years ago (1993-09-30)1.00infobox
Take-Two InteractiveFounderRyan Brant Mark E. Seremet1.00infobox
Take-Two InteractiveHeadquartersNew York City, US1.00infobox
Take-Two InteractiveIndustryVideo games1.00infobox
Take-Two InteractiveKey peopleStrauss Zelnick1.00infobox
Take-Two InteractiveKey people(chairman and CEO)1.00infobox
Take-Two InteractiveKey peopleKarl Slatoff (president)1.00infobox
Take-Two InteractiveKey peopleLainie Goldstein (CFO)1.00infobox
Take-Two InteractiveNet incomeUS$−298 million (2026)1.00infobox
Take-Two InteractiveNumber of employees12,909 (2026)1.00infobox
Take-Two InteractiveOperating incomeUS$−104 million (2026)1.00infobox
Take-Two InteractivePredecessorParagon Software1.00infobox
Take-Two InteractiveProductsBioShock series1.00infobox
Take-Two InteractiveProductsBorderlands series1.00infobox
Take-Two InteractiveProductsCivilization series1.00infobox
Take-Two InteractiveProductsGrand Theft Auto series1.00infobox
Take-Two InteractiveProductsMafia series1.00infobox
Take-Two InteractiveProductsMax Payne series1.00infobox
Take-Two InteractiveProductsMidnight Club series1.00infobox
Take-Two InteractiveProductsNBA 2K series1.00infobox
Take-Two InteractiveProductsPGA Tour 2K series1.00infobox
Take-Two InteractiveProductsRed Dead series1.00infobox
Take-Two InteractiveProductsWWE 2K series1.00infobox
Take-Two InteractiveProductsXCOM series1.00infobox
Take-Two InteractiveRevenueUS$6.66 billion (2026)1.00infobox
Take-Two InteractiveSubsidiaries2K1.00infobox
Take-Two InteractiveSubsidiariesGhost Story Games1.00infobox
Take-Two InteractiveSubsidiariesNBA Take-Two Media (50%)1.00infobox
Take-Two InteractiveSubsidiariesRockstar Games1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Take-Two Interactive bring nearby vocabulary together. In this analysis, examples include Games, Software and Video. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Take-Two Interactive
    • Games
    • Software
    • Video
    • Million
    • Us
    • Rockstar
    • Game
    • 2k
    • Publishing
    • Acquired
    • Would
    • New
  • take-two interactive
    • Games
    • Software
    • Video
    • Million
    • Us
    • Rockstar
    • Game
    • 2k
    • Publishing
    • Announced
    • Acquired
    • Would
  • holding company
    • Million
    • Brant
    • Game
    • Acquired
    • Software
    • Also
    • Games
    • Us
    • Take-two
    • Around
    • Announced
    • Video
  • new york city
    • Established
    • Later
    • Games
    • Rockstar
    • Label
    • Studio
    • Auto
    • Grand
    • Theft
    • Development
    • Take-two
    • Brant
  • publishing labels
    • Label
    • Established
    • Division
    • Games
    • Development
    • Acquisition
    • Take-two
    • Market
    • Take-two's
    • Distribution
    • Around
    • Later
  • rockstar games
    • Take-two
    • Development
    • Auto
    • Grand
    • Theft
    • Acquisition
    • Take-two's
    • Studios
    • New
    • Video
    • Rockstar
    • Publishing
  • 2k
    • Nba
    • Games
    • Series
    • Studios
    • Take-two's
    • Established
    • Take-two
    • Label
    • Publishing
    • Development
    • New
    • Rockstar
  • game development studios
    • Video
    • Games
    • Studios
    • Acquisition
    • Division
    • Market
    • Acquired
    • Interactive
    • Take-two's
    • Take-two
    • Company
    • Million

Connections between topic areas Semantic bridges

For Take-Two Interactive, one of the stronger structural bridges in this analysis connects Take-Two Interactive with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Take-Two InteractiveHistory · splits 48 ⟂ 162
Take-Two InteractiveOverview · splits 183 ⟂ 27
Take-Two InteractiveCompany structure · splits 196 ⟂ 14
Take-Two InteractiveLitigation · splits 204 ⟂ 6

Map overview Semantic statistics

Take-Two Interactive

Nodes210
Edges209
Triples127
Avg. degree1.99
Density0.009524
Components1

Source & methodology

TTTA analyzes the structure around Take-Two Interactive to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Take-Two Interactive · EN edition · Analysis: TopicsToTalkAbout

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