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World of Goo is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Windows and Wii on October 13, 2008, with releases on Nintendo Switch, OS X, Linux, and various mobile devices in subsequent years. World of Goo has the player use small balls of goo to create bridges and similar…
The analysis highlights Companies, Development and Plot as prominent areas in the source structure around World of Goo.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around World of Goo shows recurring relationship patterns in the source. For example, World of Goo → Annual Interactive Achievement Awards, As, At, Awards, Best Artistic Design, Best Game No One, Best Independent Game, Best New IP, Best Puzzle Game, Best WiiWare Game, Both Wii, Boy, Casual Game, Design Innovation Award, EA Sports, Eurogamer, Eurogamer's, FIFA, Game, Game Design Another extracted example is World of Goo → Blow, Built Him, Burning Man, Cities, Cog, Gabler, Goo, Goo Beginning, He, It, January, Jelly, Kyle Gabler, Libertango, Machine, Piazzolla, Rain Rain Windy Windy, Regurgitation Pumping Station, Robot, The. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
goo world game balls corporation 2d boy released chapter player games nintendo wiiware wii tower gabler levels windows also version
TTTA extracted 210 structured relationships around World of Goo. Examples in this analysis include World of Goo → Artist → Kyle Gabler and World of Goo → Developer → 2D Boy. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| World of Goo | Artist | Kyle Gabler | 1.00 | infobox |
| World of Goo | Composer | Kyle Gabler | 1.00 | infobox |
| World of Goo | Designer | Kyle Gabler | 1.00 | infobox |
| World of Goo | Developer | 2D Boy | 1.00 | infobox |
| World of Goo | Genre | Puzzle | 1.00 | infobox |
| World of Goo | Modes | Single-player, multiplayer | 1.00 | infobox |
| World of Goo | Platforms | Wii | 1.00 | infobox |
| World of Goo | Platforms | Windows | 1.00 | infobox |
| World of Goo | Platforms | OS X | 1.00 | infobox |
| World of Goo | Platforms | Linux | 1.00 | infobox |
| World of Goo | Platforms | iOS | 1.00 | infobox |
| World of Goo | Platforms | Android | 1.00 | infobox |
| World of Goo | Platforms | BlackBerry OS | 1.00 | infobox |
| World of Goo | Platforms | Nintendo Switch | 1.00 | infobox |
| World of Goo | Producer | Ron Carmel | 1.00 | infobox |
| World of Goo | Programmers | Ron Carmel | 1.00 | infobox |
| World of Goo | Programmers | Allan Blomquist | 1.00 | infobox |
| World of Goo | Publishers | 2D Boy | 1.00 | infobox |
| World of Goo | Publishers | JP: Nintendo (Wii) | 1.00 | infobox |
| World of Goo | Publishers | Brighter Minds Media (retail, USA) | 1.00 | infobox |
| World of Goo | Publishers | Tomorrow Corporation (NS) | 1.00 | infobox |
| World of Goo | Publishers | Microsoft Game Studios (GFWL) | 1.00 | infobox |
| World of Goo | Release | WiiNA: October 13, 2008EU: December 19, 2008JP: April 21, 2009 | 1.00 | infobox |
| World of Goo | Release | NA: October 13, 2008 | 1.00 | infobox |
| World of Goo | Release | EU: December 19, 2008 | 1.00 | infobox |
| World of Goo | Release | JP: April 21, 2009 | 1.00 | infobox |
| World of Goo | Release | WindowsNA: October 13, 2008PAL: December 12, 2008 | 1.00 | infobox |
| World of Goo | Release | PAL: December 12, 2008 | 1.00 | infobox |
| World of Goo | Release | OS XWW: November 2, 2008 | 1.00 | infobox |
| World of Goo | Release | WW: November 2, 2008 | 1.00 | infobox |
The concept neighborhoods around World of Goo bring nearby vocabulary together. In this analysis, examples include World, Balls and Corporation. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For World of Goo, one of the stronger structural bridges in this analysis connects World of Goo with Development. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around World of Goo to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Companies, Development & Plot, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — World of Goo · EN edition · Analysis: TopicsToTalkAbout