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A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional…
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cutscenes video games gameplay game also pre-rendered use graphics time real interactive movie player used scenes known using create events
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| low camera angles | instance of | however the game employed rather sophisticated shots | 0.80 | text |
| close-ups | instance of | however the game employed rather sophisticated shots | 0.80 | text |
| as well as widescreen letterboxing | instance of | however the game employed rather sophisticated shots | 0.80 | text |
| to create a movie-like experience.Other early video games known to use cutscenes extensively include The Portopia Serial Murder Case in 1983 | instance of | however the game employed rather sophisticated shots | 0.80 | text |
| FMV | instance of | as its much greater storage space allowed developers to use more cinematically impressive media | 0.80 | text |
| high-quality voice tracks | instance of | as its much greater storage space allowed developers to use more cinematically impressive media | 0.80 | text |
| Mark Hamill | instance of | and well known actors | 0.80 | text |
| Malcolm McDowell for the portrayal of characters.Some movie tie-in games | instance of | and well known actors | 0.80 | text |
| such as Electronic Arts' The Lord of the Rings | instance of | and well known actors | 0.80 | text |
| Star Wars games | instance of | and well known actors | 0.80 | text |
| have also extensively used film footage | instance of | and well known actors | 0.80 | text |
| other assets from the film production in their cutscenes | instance of | and well known actors | 0.80 | text |
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