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Cutscene

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional…

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Overview

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Types

Criticism

Advanced semantic analysis

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Map overview Semantic statistics

Number of nodes, edges, triples, density and central hubs. Use it to gauge the size and connectivity of the map.

Cutscene

Nodes92
Edges91
Triples109
Avg. degree1.98
Density0.021739
Components1

How this topic connects Entity context

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Cutscene

Top relations

related to Real time cutscenes · 21
Cutscene → Breath, Dead Men, Dungeon Siege, For, Grand Theft Auto, Halo, It, Kane, Liberty, Lynch, Machinima, Metal Gear Solid, Reach, Real, San Andreas, Sons, Super Mario Odyssey, The Legend, This, Wild
related to Live-action cutscenes · 20
Cutscene → Another, Danger Close Games, Douglas TenNapel, DreamWorks Interactive, Electronic Arts' The Lord, Enter, For, In, Live-action, Malcolm McDowell, Mark Hamill, Matrix, Rings, Some, Star Wars, The, The Matrix Reloaded, The Neverhood Chronicles, Wachowskis, Wing Commander IV
related to history · 16
Cutscene → Bega's Battle, Blinky, Bugaboo, Data East's, FMV, Karateka, Mabel Addis, Namco's Pac-Man, Pac-Man, Shigeru Miyamoto's Donkey Kong, Space Invaders Part II, Sumerian, Taito's, The, The Flea, The Sumerian Game
related to Criticism · 15
Cutscene → An, Danny Bilson, Director Steven Spielberg, Game, GameFront, Guillermo, Hollywood, It, Ken Levine, Koster, Others, Raph Koster, Rune Klevjer, Spielberg, Toro
related to Mixed media cutscenes · 9
Cutscene → During, For, Killing Time, Many, Myst, Phantasmagoria, Though, Though Final Fantasy VII, Wing Commander III
related to Interactive cutscenes · 5
Cutscene → Dragon's Lair, Interactive, Road Blaster, Space Ace, This
related to Pre-rendered cutscenes · 3
Cutscene → CGI, Like, Pre-rendered

Important terminology Word statistics

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Important terminology

cutscenes video games gameplay game also pre-rendered use graphics time real interactive movie player used scenes known using create events

Entity relationships Subject–Predicate–Object triples

Extracted RDF-like relationships with confidence and source. The table includes structured facts and lower-confidence contextual relations.
SubjectPredicateObjectConfidenceSrc
low camera anglesinstance ofhowever the game employed rather sophisticated shots0.80text
close-upsinstance ofhowever the game employed rather sophisticated shots0.80text
as well as widescreen letterboxinginstance ofhowever the game employed rather sophisticated shots0.80text
to create a movie-like experience.Other early video games known to use cutscenes extensively include The Portopia Serial Murder Case in 1983instance ofhowever the game employed rather sophisticated shots0.80text
FMVinstance ofas its much greater storage space allowed developers to use more cinematically impressive media0.80text
high-quality voice tracksinstance ofas its much greater storage space allowed developers to use more cinematically impressive media0.80text
Mark Hamillinstance ofand well known actors0.80text
Malcolm McDowell for the portrayal of characters.Some movie tie-in gamesinstance ofand well known actors0.80text
such as Electronic Arts' The Lord of the Ringsinstance ofand well known actors0.80text
Star Wars gamesinstance ofand well known actors0.80text
have also extensively used film footageinstance ofand well known actors0.80text
other assets from the film production in their cutscenesinstance ofand well known actors0.80text

Related concept clusters Concept neighborhoods

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    Connections between topic areas Semantic bridges

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