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Starblade is a 1991 rail shooter video game developed and published by Namco for arcades. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and…
Art, Reception & Release
Explore the main themes, entities and connections around Starblade (1991 game). Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
See the strongest relationship patterns around the current topic before diving into the raw triples.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
starblade game arcade 3d version graphics games gameplay player development 3do team nakatani cabinet released namco release praised video namco's
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Starblade (1991 game) | Arcade system | Namco System 21 | 1.00 | infobox |
| Starblade (1991 game) | Composer | Shinji Hosoe | 1.00 | infobox |
| Starblade (1991 game) | Developer | Namco[a] | 1.00 | infobox |
| Starblade (1991 game) | Director | Hajime Nakatani | 1.00 | infobox |
| Starblade (1991 game) | Genre | Rail shooter | 1.00 | infobox |
| Starblade (1991 game) | Mode | Single-player | 1.00 | infobox |
| Starblade (1991 game) | Platforms | Arcade, Sega CD, 3DO, PlayStation, mobile phone | 1.00 | infobox |
| Starblade (1991 game) | Publisher | Namco | 1.00 | infobox |
| Starblade (1991 game) | Release | Arcade.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output… | 1.00 | infobox |
| Starblade (1991 game) | Release | JP/NA: September 1991 | 1.00 | infobox |
| Starblade (1991 game) | Release | EU: 1991 | 1.00 | infobox |
| Starblade (1991 game) | Release | NA: September 1994 | 1.00 | infobox |
| Starblade (1991 game) | Release | JP: October 28, 1994 | 1.00 | infobox |
| Starblade (1991 game) | Release | PAL: December 1994 | 1.00 | infobox |
| Starblade (1991 game) | Release | NA: December 15, 1994[citation needed] | 1.00 | infobox |
| Starblade (1991 game) | Release | JP: December 16, 1994 | 1.00 | infobox |
| Starblade (1991 game) | Release | JP: March 31, 1995 | 1.00 | infobox |
| Starblade (1991 game) | Release | EU: February 1996[citation needed] | 1.00 | infobox |
| Starblade (1991 game) | Release | NA: April 27, 1996 | 1.00 | infobox |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.