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Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games, released in September 6, 2003.
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squirrel scripting string language also class value code used instance see games classes characters dynamic integer null bool weak reference
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Squirrel (programming language) | Designed by | Alberto Demichelis | 1.00 | infobox |
| Squirrel (programming language) | Filename extensions | .nut | 1.00 | infobox |
| Squirrel (programming language) | First appeared | September 6, 2003; 22 years ago (2003-09-06) | 1.00 | infobox |
| Squirrel (programming language) | License | MIT license | 1.00 | infobox |
| Squirrel (programming language) | OS | Cross-platform | 1.00 | infobox |
| Squirrel (programming language) | Paradigm | Multi-paradigm: scripting, imperative, functional, object-oriented | 1.00 | infobox |
| Squirrel (programming language) | Stable release | 3.2 / 10 February 2022; 4 years ago (10 February 2022) | 1.00 | infobox |
| Squirrel (programming language) | Typing discipline | Dynamic | 1.00 | infobox |
| Squirrel (programming language) | Website | squirrel-lang.org | 1.00 | infobox |
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