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Virtual reality (VR) is a simulated experience that employs 3D head-mounted displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training), research and business (such as virtual meetings).
Technology, History, Applications & Art
Explore the main themes, entities and connections around Virtual reality. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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High-confidence facts extracted from structured source data. Use them as anchors for further research.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
virtual reality vr first technology headset used 3d world headsets also environment system released tracking video may training use real
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| roads | instance of | a service that shows panoramic views of an increasing number of worldwide positions | 0.80 | text |
| indoor buildings | instance of | a service that shows panoramic views of an increasing number of worldwide positions | 0.80 | text |
| rural areas | instance of | a service that shows panoramic views of an increasing number of worldwide positions | 0.80 | text |
| external controllers or support for OpenXR | instance of | it lacks standard VR headset features | 0.80 | text |
| is instead branded as a | instance of | it lacks standard VR headset features | 0.80 | text |
| video games | instance of | ApplicationsVirtual reality is most commonly used in entertainment applications | 0.80 | text |
| 3D cinema | instance of | ApplicationsVirtual reality is most commonly used in entertainment applications | 0.80 | text |
| amusement park rides including dark rides | instance of | ApplicationsVirtual reality is most commonly used in entertainment applications | 0.80 | text |
| social virtual worlds | instance of | ApplicationsVirtual reality is most commonly used in entertainment applications | 0.80 | text |
| post traumatic stress disorder | instance of | a form of exposure therapy for treating anxiety disorders | 0.80 | text |
| total hip arthroplasty | instance of | especially in procedures | 0.80 | text |
| LapSim | instance of | other VR simulation programs | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.