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Mass Effect 2 is a 2010 action role-playing game developed by BioWare and published by Microsoft Game Studios and Electronic Arts. It was released for Windows and the Xbox 360 in January 2010, as well as the PlayStation 3 the following year. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes…
The analysis highlights Legacy and Art as prominent areas in the source structure around Mass Effect 2.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Mass Effect 2 shows recurring relationship patterns in the source. For example, Mass Effect 2 → Adam Lazarre-White, Brandon Keener, Cerberus, Citadel Council, Commander Shepard, Commanding Officer, Courtenay Taylor, Douglas, During, EDI, Garrus Vakarian, Grunt, Illusive Man, Jack, Jacob Taylor, Jeff, Jennifer Hale, Joker, Justicar Samara, Keythe Farley Another extracted example is Mass Effect 2 → According, Afterlife Club, Annual Game Audio Network, Around, Best Original Music, Best Soundtrack Album, Big Giant Circles, BioWare, Blade Runner, Brian DiDomenico, British Academy Games Awards, Callista, David Kates, German, Guild Awards, His, In, Jack Wall, Jade Empire, January. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 373 structured relationships around Mass Effect 2. Examples in this analysis include Mass Effect 2 → Artist → Derek Watts and Mass Effect 2 → Composers → Jack Wall. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Mass Effect 2 | Artist | Derek Watts | 1.00 | infobox |
| Mass Effect 2 | Composers | Jack Wall | 1.00 | infobox |
| Mass Effect 2 | Composers | Jimmy Hinson | 1.00 | infobox |
| Mass Effect 2 | Composers | Sam Hulick | 1.00 | infobox |
| Mass Effect 2 | Composers | David Kates | 1.00 | infobox |
| Mass Effect 2 | Designer | Preston Watamaniuk | 1.00 | infobox |
| Mass Effect 2 | Developer | BioWare | 1.00 | infobox |
| Mass Effect 2 | Director | Casey Hudson | 1.00 | infobox |
| Mass Effect 2 | Engine | Unreal Engine 3 | 1.00 | infobox |
| Mass Effect 2 | Genres | Action role-playing, third-person shooter | 1.00 | infobox |
| Mass Effect 2 | Mode | Single-player | 1.00 | infobox |
| Mass Effect 2 | Platforms | Windows | 1.00 | infobox |
| Mass Effect 2 | Platforms | Xbox 360 | 1.00 | infobox |
| Mass Effect 2 | Platforms | PlayStation 3 | 1.00 | infobox |
| Mass Effect 2 | Producers | Casey Hudson | 1.00 | infobox |
| Mass Effect 2 | Producers | Jesse Houston | 1.00 | infobox |
| Mass Effect 2 | Producers | Nathan Plewes | 1.00 | infobox |
| Mass Effect 2 | Programmer | David Falkner | 1.00 | infobox |
| Mass Effect 2 | Publishers | Electronic Arts | 1.00 | infobox |
| Mass Effect 2 | Publishers | Microsoft Game Studios[a] | 1.00 | infobox |
| Mass Effect 2 | Release | Windows, Xbox 360NA: January 26, 2010AU: January 28, 2010EU: January 29, 2010PlayStation 3NA: January 18, 2011EU: January 21, 2011AU: January 27, 2011 | 1.00 | infobox |
| Mass Effect 2 | Release | NA: January 26, 2010 | 1.00 | infobox |
| Mass Effect 2 | Release | AU: January 28, 2010 | 1.00 | infobox |
| Mass Effect 2 | Release | EU: January 29, 2010 | 1.00 | infobox |
| Mass Effect 2 | Release | NA: January 18, 2011 | 1.00 | infobox |
| Mass Effect 2 | Release | EU: January 21, 2011 | 1.00 | infobox |
| Mass Effect 2 | Release | AU: January 27, 2011 | 1.00 | infobox |
| Mass Effect 2 | Series | Mass Effect | 1.00 | infobox |
| Mass Effect 2 | Writers | Mac Walters | 1.00 | infobox |
| Mass Effect 2 | Writers | Drew Karpyshyn | 1.00 | infobox |
The concept neighborhoods around Mass Effect 2 bring nearby vocabulary together. In this analysis, examples include Mass, Game and Original. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Mass Effect 2, one of the stronger structural bridges in this analysis connects Mass Effect 2 with Synopsis. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Mass Effect 2 to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Mass Effect 2 · EN edition · Analysis: TopicsToTalkAbout