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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal…
The analysis highlights Technology, History and Measurement as prominent areas in the source structure around Kinect.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Kinect shows recurring relationship patterns in the source. For example, Kinect → Although, Concerns, DRM, Engadget, English, Forza, Forza Motorsport, However, In, Matt Peckham, Microsoft, November, Off, On, Paused, Peckham, Prior, Privacy, Reports, The Kinect's Another extracted example is Kinect → Battlefield, Call, Concurrent, Duty, E3, Fastest-Selling Consumer Electronics Device, Guinness World Record, In, Internet, June, Kinect's, March, May, Microsoft, Microsoft's Xbox, Only, Over, Part, Several, The Kinect. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
microsoft xbox one would games also new windows 360 used released technology sensor motion hardware device system launch 2010 project
TTTA extracted 420 structured relationships around Kinect. Examples in this analysis include Kinect → Best-selling game → Kinect Adventures and Kinect → Camera → 640×480 pixels @ 30 Hz (RGB camera) 640×480 pixels @ 30 Hz (IR depth-finding camera). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Kinect | Best-selling game | Kinect Adventures | 1.00 | infobox |
| Kinect | Camera | 640×480 pixels @ 30 Hz (RGB camera) 640×480 pixels @ 30 Hz (IR depth-finding camera) | 1.00 | infobox |
| Kinect | Connectivity | USB 2.0 (type-A for original model; proprietary for Xbox 360 S) | 1.00 | infobox |
| Kinect | Developer | Microsoft | 1.00 | infobox |
| Kinect | Discontinued | WW: April 2, 2015 | 1.00 | infobox |
| Kinect | Discontinued | WW: April 20, 2016 | 1.00 | infobox |
| Kinect | Discontinued | WW: October 25, 2017 | 1.00 | infobox |
| Kinect | Generation | Seventh and eighth | 1.00 | infobox |
| Kinect | Lifespan | 2010–2017 | 1.00 | infobox |
| Kinect | Platform | Xbox 360 Xbox One Windows (Windows 7 onwards) | 1.00 | infobox |
| Kinect | Predecessor | Xbox Live Vision | 1.00 | infobox |
| Kinect | Released | NA: November 4, 2010 | 1.00 | infobox |
| Kinect | Released | EU: November 10, 2010 | 1.00 | infobox |
| Kinect | Released | COL: November 14, 2010 | 1.00 | infobox |
| Kinect | Released | AU: November 18, 2010 | 1.00 | infobox |
| Kinect | Released | JP: November 20, 2010 | 1.00 | infobox |
| Kinect | Released | WW: February 1, 2012 | 1.00 | infobox |
| Kinect | Released | WW: November 22, 2013[citation needed] | 1.00 | infobox |
| Kinect | Successor | Azure Kinect | 1.00 | infobox |
| Kinect | Type | Motion controller | 1.00 | infobox |
| Kinect | Units sold | 35 million (as of October 25, 2017) | 1.00 | infobox |
| Kinect | is a | discontinued line of motion sensing input devices produced by Microsoft and first released in 2010 | 0.90 | text |
The concept neighborhoods around Kinect bring nearby vocabulary together. In this analysis, examples include Xbox, Microsoft and One. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Kinect, one of the stronger structural bridges in this analysis connects Kinect with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Kinect to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Technology, History & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Kinect · EN edition · Analysis: TopicsToTalkAbout