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A microtransaction (MTX) video game business model is one where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital…
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games microtransactions children game items money loot boxes also in-game players free-to-play player purchase content used model revenue spend people
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Valve's Steam digital distribution platform | instance of | they are also seen on PC software | 0.80 | text |
| as well as console gaming.Free-to-play games that include a microtransaction model are sometimes referred to as | instance of | they are also seen on PC software | 0.80 | text |
| MapleStory | instance of | followed by games | 0.80 | text |
| players | instance of | containing items | 0.80 | text |
| stadiums | instance of | containing items | 0.80 | text |
| contract extensions with currency earned by playing the game or real world money | instance of | containing items | 0.80 | text |
| Candy Crush Saga.Electronic Arts Corporate Vice-President Peter Moore speculated in June 2012 that within 5 to 10 years | instance of | of revenue generated on Android and iOS in 2013 came from free-to-play games | 0.80 | text |
| all games will have transitioned to the microtransaction model | instance of | of revenue generated on Android and iOS in 2013 came from free-to-play games | 0.80 | text |
| Microtransaction | related to Criticism and regulation | In | 0.60 | section |
| Microtransaction | related to Criticism and regulation | The | 0.60 | section |
| Microtransaction | related to Criticism and regulation | Loot | 0.60 | section |
| Microtransaction | related to Criticism and regulation | They | 0.60 | section |
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