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Microtransaction

A microtransaction (MTX) video game business model is one where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital…

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Overview

History

Impact

Criticism and regulation

Psychology and ethics

Data

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Map overview Semantic statistics

Microtransaction

Nodes122
Edges121
Triples98
Avg. degree1.98
Density0.016393
Components1

How this topic connects Entity context

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Microtransaction

Top relations

related to Legislative efforts to regulate microtransactions · 31
Microtransaction → All, As, Belgian, Belgium, Belgium's, Counter-Strike, EA, EA's Star Wars Battlefront, EA-sponsored, Electronic Arts, FIFA, FIFA Global Series, FIFA Points, FIFA Ultimate Team, FIFA's, Games, Global Offensive, However, If, II
related to Revenue · 12
Microtransaction → Activision Blizzard, Clans, Clash, Clash Royale, Data, Game, Grand Theft Auto Online, In, Microtransactions, This, Three, War
related to Criticism and regulation · 11
Microtransaction → Blizzard's, FIFA, For, Games, In, Loot, Microtransactions, Overwatch, Plus, The, They
related to history · 10
Microtransaction → Double Dragon, Dungeon Fighter Online, Initially, Mabinogi, MapleStory, Nexon's, QuizQuiz, South Korea, The, The Rosetta Stone
related to Psychology · 10
Microtransaction → According, Another, As, Essentially, Gabe Duverge, Then, This, Touro University Worldwide, TUW, When
related to Ethics · 5
Microtransaction → Companies, EU, The, United States, With
related to Ethics of selling microtransactions to children · 5
Microtransaction → August, During, In, Parent Zone, UK
related to Data · 4
Microtransaction → Many, Microtransactions, PC, Smartphone
related to Psychology and ethics · 2
Microtransaction → Alongside, Researchers

Important terminology Word statistics

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Important terminology

games microtransactions children game items money loot boxes also in-game players free-to-play player purchase content used model revenue spend people

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Valve's Steam digital distribution platforminstance ofthey are also seen on PC software0.80text
as well as console gaming.Free-to-play games that include a microtransaction model are sometimes referred to asinstance ofthey are also seen on PC software0.80text
MapleStoryinstance offollowed by games0.80text
playersinstance ofcontaining items0.80text
stadiumsinstance ofcontaining items0.80text
contract extensions with currency earned by playing the game or real world moneyinstance ofcontaining items0.80text
Candy Crush Saga.Electronic Arts Corporate Vice-President Peter Moore speculated in June 2012 that within 5 to 10 yearsinstance ofof revenue generated on Android and iOS in 2013 came from free-to-play games0.80text
all games will have transitioned to the microtransaction modelinstance ofof revenue generated on Android and iOS in 2013 came from free-to-play games0.80text
Microtransactionrelated to Criticism and regulationIn0.60section
Microtransactionrelated to Criticism and regulationThe0.60section
Microtransactionrelated to Criticism and regulationLoot0.60section
Microtransactionrelated to Criticism and regulationThey0.60section

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    Min side: 3
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