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GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas–Fort Worth). The brand is the largest video game retailer worldwide. As of January 2026, the company operated 2,206 stores including 1,598 in the United States, 300 in Australia and 308 in Europe under the…
The analysis highlights History, Art, Regions and Measurement as prominent areas in the source structure around GameStop.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around GameStop shows recurring relationship patterns in the source. For example, GameStop → Atari, Babbage's, By, Charles Babbage, Dallas, Dallas's NorthPark Center, Edina, Gary, Gary Kusin, Harvard Business School, James McCurry, Kusin, Leonard Riggio, Minnesota, NeoStar, NeoStar Retail Group, NeoStar's, Nintendo, President Daniel DeMatteo, Ross Perot Another extracted example is GameStop → Babbage's Etc, Barnes, Because Babbage's Etc, December, Eden Prairie, Funco, FuncoLand, Game Informer, In February, In October, Inc, Leonard Riggio, May, Minnesota, Noble, Noble Booksellers, Noble's, October, With. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
stores company game games video announced gamestop's retailer also million would march january store babbage's sales business acquired etc 2021
TTTA extracted 161 structured relationships around GameStop. Examples in this analysis include GameStop → Area served → Australia and GameStop → Area served → France. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| GameStop | Area served | Australia | 1.00 | infobox |
| GameStop | Area served | France | 1.00 | infobox |
| GameStop | Area served | United States | 1.00 | infobox |
| GameStop | Formerly | Babbage's (1984–1999) | 1.00 | infobox |
| GameStop | Founded | 1984; 42 years ago (1984) | 1.00 | infobox |
| GameStop | Founders | Leonard Riggio | 1.00 | infobox |
| GameStop | Founders | Daniel DeMatteo | 1.00 | infobox |
| GameStop | Founders | Richard Fontaine | 1.00 | infobox |
| GameStop | Headquarters | Grapevine, Texas, U.S. | 1.00 | infobox |
| GameStop | Industry | Retail | 1.00 | infobox |
| GameStop | Key people | Ryan Cohen (chairman and CEO) | 1.00 | infobox |
| GameStop | Net income | US$418.4 million (2025) | 1.00 | infobox |
| GameStop | Number of employees | 4,000 full-time; 11,000–16,000 part-time (Jan 2026) | 1.00 | infobox |
| GameStop | Number of locations | 2,206 (January 2026) | 1.00 | infobox |
| GameStop | Operating income | US$232.1 million (2025) | 1.00 | infobox |
| GameStop | Parent | NeoStar Retail Group (1994–1996) Babbage's Etc. (1996–1999) Barnes & Noble (1999–2004) | 1.00 | infobox |
| GameStop | Predecessors | Software Etc. | 1.00 | infobox |
| GameStop | Predecessors | Funco | 1.00 | infobox |
| GameStop | Products | Video games | 1.00 | infobox |
| GameStop | Products | Consoles | 1.00 | infobox |
| GameStop | Products | Accessories | 1.00 | infobox |
| GameStop | Revenue | US$3.63 billion (2025) | 1.00 | infobox |
| GameStop | Subsidiaries | EB Games | 1.00 | infobox |
| GameStop | Subsidiaries | Micromania-Zing | 1.00 | infobox |
| GameStop | Total assets | US$10.39 billion (2025) | 1.00 | infobox |
| GameStop | Total equity | US$5.44 billion (2025) | 1.00 | infobox |
| GameStop | Traded as | NYSE: GME (Class A) | 1.00 | infobox |
| GameStop | Traded as | S&P 400 component | 1.00 | infobox |
| GameStop | Type | Public company | 1.00 | infobox |
| GameStop | Website | gamestop.com | 1.00 | infobox |
The concept neighborhoods around GameStop bring nearby vocabulary together. In this analysis, examples include Stores, Announced and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For GameStop, one of the stronger structural bridges in this analysis connects GameStop with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around GameStop to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Art, Regions & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — GameStop · EN edition · Analysis: TopicsToTalkAbout