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Vulkan is a cross-platform API and open standard for 3D graphics and parallelized computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and modern multi-core CPUs also.
History & Standards
Explore the main themes, entities and connections around Vulkan. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Vulkan | Developers | Khronos Group (donated and derived variant, as Vulkan) | 1.00 | infobox |
| Vulkan | License | Apache Software License 2.0, MIT License, Creative Commons Attribution 4.0 International | 1.00 | infobox |
| Vulkan | Operating system | Android, Linux, BSD Unix, Windows, Nintendo Switch, Fuchsia, Raspberry Pi, vxWorks, QNX, HarmonyOS, OpenHarmony, Oniro, Haiku, Stadia, Tizen Through portability workarounds: mac… | 1.00 | infobox |
| Vulkan | Original authors | AMD, DICE (original Mantle design) | 1.00 | infobox |
| Vulkan | Release | 16 February 2016; 10 years ago (16 February 2016) | 1.00 | infobox |
| Vulkan | Repository | github.com/KhronosGroup/Vulkan-Docs | 1.00 | infobox |
| Vulkan | Stable release | 1.4.360 / 14 August 2026; 9 days ago (14 August 2026) | 1.00 | infobox |
| Vulkan | Type | 3D graphics and compute API | 1.00 | infobox |
| Vulkan | Website | https://www.vulkan.org/ | 1.00 | infobox |
| Vulkan | Written in | C (also available C++ API) | 1.00 | infobox |
| Vulkan | is a | cross-platform API and open standard for 3D graphics and parallelized computing | 0.90 | text |
| Direct3D | instance of | such as Google's ANGLE and Mesa's Zink.Nor is Vulkan compatible with other graphics APIs | 0.80 | text |
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Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.