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Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the…
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Explore the main themes, entities and connections around Mantle (API). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Mantle (API) | Developers | AMD, DICE | 1.00 | infobox |
| Mantle (API) | License | Proprietary, freeware | 1.00 | infobox |
| Mantle (API) | Operating system | Windows | 1.00 | infobox |
| Mantle (API) | Platform | x86 and x86-64 | 1.00 | infobox |
| Mantle (API) | Release | September 25, 2013; 12 years ago (2013-09-25) | 1.00 | infobox |
| Mantle (API) | Successor | Vulkan | 1.00 | infobox |
| Mantle (API) | Website | www.amd.com/mantle | 1.00 | infobox |
| Fraps | instance of | Why We Went With Mantle Recording and FPS overlay softwarePC gamers and professionals traditionally used programs | 0.80 | text |
| Bandicam to record gameplay | instance of | Why We Went With Mantle Recording and FPS overlay softwarePC gamers and professionals traditionally used programs | 0.80 | text |
| measure game FPS | instance of | Why We Went With Mantle Recording and FPS overlay softwarePC gamers and professionals traditionally used programs | 0.80 | text |
| display FPS overlay | instance of | Why We Went With Mantle Recording and FPS overlay softwarePC gamers and professionals traditionally used programs | 0.80 | text |
| but because Mantle is new | instance of | Why We Went With Mantle Recording and FPS overlay softwarePC gamers and professionals traditionally used programs | 0.80 | text |
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