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DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers, VirtualBox 7.x, and it can be used to run Direct3D-based games under Windows using Vulkan. DXVK has been confirmed to support over 80% of Direct3D Windows games "near flawlessly".
History, Controversies & Overview
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direct3d support vulkan games windows released version translation 11 linux project layer using also steam original rebohle proton compatibility driver
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| DXVK | Developer | DXVK Project | 1.00 | infobox |
| DXVK | License | zlib License | 1.00 | infobox |
| DXVK | Operating system | Cross-platform | 1.00 | infobox |
| DXVK | Original author | Philip "doitsujin" Rebohle | 1.00 | infobox |
| DXVK | Platform | x86, x86-64 | 1.00 | infobox |
| DXVK | Release | 14 January 2018; 8 years ago (14 January 2018) | 1.00 | infobox |
| DXVK | Repository | DXVK on GitHub | 1.00 | infobox |
| DXVK | Stable release | 3.0.2 / 17 July 2026; 38 days ago (17 July 2026) | 1.00 | infobox |
| DXVK | Website | github.com/doitsujin/dxvk | 1.00 | infobox |
| DXVK | Written in | C++ | 1.00 | infobox |
| DXVK | is a | open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan | 0.90 | text |
| DXVK | related to Controversies | The | 0.60 | section |
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