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In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders act on data such as vertices and primitives, generate or morph geometries and fragments, and calculate the colors in a rendered image.
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shaders graphics pixel compute vertex geometry used rendering pipeline gpus data opengl shading mesh also direct3d color language may hardware
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Shader | is a | programmable operation which is applied to data as it moves through the rendering pipeline | 0.90 | text |
| Shader | is a | only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.Tessellation shadersOpenGL 4.0 and Direct3D 11 introduced a new sha… | 0.90 | text |
| Shader | is a | only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized | 0.90 | text |
| vertices | instance of | Shaders act on data | 0.80 | text |
| primitives | instance of | Shaders act on data | 0.80 | text |
| generate or morph geometries | instance of | Shaders act on data | 0.80 | text |
| fragments | instance of | Shaders act on data | 0.80 | text |
| and calculate the colors in a rendered image.Shaders can execute a wide variety of operations | instance of | Shaders act on data | 0.80 | text |
| OpenGL | instance of | major graphics software libraries | 0.80 | text |
| Direct3D began to support shaders | instance of | major graphics software libraries | 0.80 | text |
| position | instance of | Vertex shaders can manipulate properties | 0.80 | text |
| color | instance of | Vertex shaders can manipulate properties | 0.80 | text |
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