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ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to Direct3D 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard.
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angle windows opengl uses google engine es direct3d graphics api rendering version compatibility backend webgl chromium native 11 used support
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| ANGLE (software) | Developer | 1.00 | infobox | |
| ANGLE (software) | License | BSD 3-Clause License | 1.00 | infobox |
| ANGLE (software) | Platform | Cross-platform | 1.00 | infobox |
| ANGLE (software) | Repository | chromium.googlesource.com/angle/angle | 1.00 | infobox |
| ANGLE (software) | Type | Graphics engine | 1.00 | infobox |
| ANGLE (software) | Website | angleproject.org | 1.00 | infobox |
| ANGLE (software) | Written in | C++ | 1.00 | infobox |
| Chromium by translating OpenGL calls to Direct3D | instance of | It is a portable version of OpenGL but with limitations of OpenGL ES standard.The API is mainly designed to bring up a high-performance OpenGL compatibility to Microsoft Windows… | 0.80 | text |
| which has much better driver support on Windows systems | instance of | It is a portable version of OpenGL but with limitations of OpenGL ES standard.The API is mainly designed to bring up a high-performance OpenGL compatibility to Microsoft Windows… | 0.80 | text |
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