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In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
Science, Direct volume rendering & Hardware-accelerated volume rendering
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volume rendering data image 3d ray used technique visualization needed techniques pixel also citation analysis graphics one casting voxels render
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Volume rendering | is a | set of techniques used to display a 2D projection of a 3D discretely sampled data set | 0.90 | text |
| Volume rendering | is a | computationally intensive task that may be performed in several ways.Another method of volume rendering is Ray marching | 0.90 | text |
| Volume rendering | is a | method that can reduce sampling artifacts by pre-computing much of the required data | 0.90 | text |
| Silicon Graphics InfiniteReality | instance of | dedicated 3D texture mapping systems were used on graphics systems | 0.80 | text |
| HP Visualize FX graphics accelerator | instance of | dedicated 3D texture mapping systems were used on graphics systems | 0.80 | text |
| and others | instance of | dedicated 3D texture mapping systems were used on graphics systems | 0.80 | text |
| rendering polygons | instance of | These SIMD processors were used to perform general calculations | 0.80 | text |
| signal processing | instance of | These SIMD processors were used to perform general calculations | 0.80 | text |
| octree | instance of | Octree and BSP space subdivisionThe use of hierarchical structures | 0.80 | text |
| BSP-tree could be very helpful for both compression of volume data | instance of | Octree and BSP space subdivisionThe use of hierarchical structures | 0.80 | text |
| speed optimization of volumetric ray casting process | instance of | Octree and BSP space subdivisionThe use of hierarchical structures | 0.80 | text |
| Volume rendering | related to Empty space skipping | Often | 0.60 | section |
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