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InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics from 1996 to 2005. The InfiniteReality was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was…
InfiniteReality, InfiniteReality2 & InfiniteReality3
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raster memory board four used geometry pipeline manager two engine boards onyx asic performance image mb texture hardware data infinitereality2
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| InfiniteReality | Designed by | Silicon Graphics | 1.00 | infobox |
| InfiniteReality | Enthusiast | InfiniteReality4 | 1.00 | infobox |
| InfiniteReality | High-end | InfiniteReality, InfiniteReality2, InfiniteReality2E, InfiniteReality3, InfinitePerformance | 1.00 | infobox |
| InfiniteReality | Mid-range | Reality | 1.00 | infobox |
| InfiniteReality | Predecessor | RealityEngine | 1.00 | infobox |
| InfiniteReality | Release date | 1996; 30 years ago (1996) | 1.00 | infobox |
| companies | instance of | The InfiniteReality was marketed to and used by large organizations | 0.80 | text |
| universities that are involved in computer simulation | instance of | The InfiniteReality was marketed to and used by large organizations | 0.80 | text |
| digital content creation | instance of | The InfiniteReality was marketed to and used by large organizations | 0.80 | text |
| engineering | instance of | The InfiniteReality was marketed to and used by large organizations | 0.80 | text |
| research | instance of | The InfiniteReality was marketed to and used by large organizations | 0.80 | text |
| InfiniteReality | related to Capabilities and performance | The InfiniteReality | 0.60 | section |
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