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Rendering equation

In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light. It was independently introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The equation is important in the theory of physically based rendering…

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Equation form

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Rendering equation

Nodes63
Edges62
Triples9
Avg. degree1.97
Density0.031746
Components1

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Rendering equation

Top relations

has application · 5
Rendering equation → Another, Metropolis, Monte Carlo, One, Solving
is a · 2
Rendering equation → function L o, integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light
related to Equation form · 1
Rendering equation → The

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Important terminology

equation rendering light integral incoming surface function possible point tracing time displaystyle may text different computer graphics theory bidirectional distribution

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Rendering equationis aintegral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light0.90text
Rendering equationis afunction L o0.90text
fluorescenceinstance ofPath tracing improves and simplifies this method.The rendering equation can be extended to handle effects0.80text
Rendering equationhas applicationSolving0.60section
Rendering equationhas applicationOne0.60section
Rendering equationhas applicationAnother0.60section
Rendering equationhas applicationMonte Carlo0.60section
Rendering equationhas applicationMetropolis0.60section
Rendering equationrelated to Equation formThe0.60section

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