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In computer graphics, texture splatting is a method for combining different textures. It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent. The term was coined by Roger Crawfis and Nelson Max.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Texture splatting | is a | method for combining different textures | 0.90 | text |
| Texture splatting | related to External links | Charles Bloom | 0.60 | section |
| Texture splatting | related to External links | Texture SplattingTexture Splatting | 0.60 | section |
| Texture splatting | related to External links | Direct3DCrawfis | 0.60 | section |
| Texture splatting | related to External links | Roger | 0.60 | section |
| Texture splatting | related to External links | Nelson Max | 0.60 | section |
| Texture splatting | related to External links | Texture Splats | 0.60 | section |
| Texture splatting | related to External links | Vector | 0.60 | section |
| Texture splatting | related to External links | Scalar Field Visualization | 0.60 | section |
| Texture splatting | related to External links | Proceedings Visualization | 0.60 | section |
| Texture splatting | related to External links | October | 0.60 | section |
| Texture splatting | related to External links | IEEE CS Press | 0.60 | section |
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