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Sixth generation of video game consoles

In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from…

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Home systems

Bits and system power

Handheld systems

Trends

Software

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Sixth generation of video game consoles

Nodes237
Edges236
Triples15
Avg. degree1.99
Density0.008439
Components1

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Important terminology

xbox games game playstation generation dreamcast gamecube released console also gaming consoles many video one ps2 release nintendo handheld sega

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Microsoft's Xbox Live became industry standard in thisinstance ofServices0.80text
and futureinstance ofServices0.80text
generationsinstance ofServices0.80text
a disk or cartridgeinstance ofas well as the ability to download games directly from the internet rather than to purchase physical media0.80text
Final Fantasy Xinstance ofSony Computer Entertainment secured licensing for key games0.80text
Grand Theft Auto IIIinstance ofSony Computer Entertainment secured licensing for key games0.80text
and Metal Gear Solid 2instance ofSony Computer Entertainment secured licensing for key games0.80text
sexinstance ofcontent in gaming0.80text
crimeinstance ofcontent in gaming0.80text
violenceinstance ofcontent in gaming0.80text
profanityinstance ofcontent in gaming0.80text
and drug use as well as topics of debate such as religioninstance ofcontent in gaming0.80text

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