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A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to reserve their personal copy before its release, which has been a huge success.
Companies & Products
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release game pre-orders publishers consumers would video allow sales retailers pre-ordering items copy incentive games purchase day may copies game's
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Pre-order | is a | order placed for an item that has not yet been released | 0.90 | text |
| CD-ROMs | instance of | the primary distribution method for video games were through physical media | 0.80 | text |
| DVDs | instance of | the primary distribution method for video games were through physical media | 0.80 | text |
| or game cartridges | instance of | the primary distribution method for video games were through physical media | 0.80 | text |
| including packaging | instance of | the primary distribution method for video games were through physical media | 0.80 | text |
| instruction manuals | instance of | the primary distribution method for video games were through physical media | 0.80 | text |
| Pre-order | related to In video games | Until | 0.60 | section |
| Pre-order | related to In video games | CD-ROMs | 0.60 | section |
| Pre-order | related to In video games | DVDs | 0.60 | section |
| Pre-order | related to In video games | Preparing | 0.60 | section |
| Pre-order | related to In video games | Episodes | 0.60 | section |
| Pre-order | related to In video games | Atari | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.