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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat and hand-drawn by using shade gradient or tints and shades instead of shading colors. A cel shader is often used to mimic the style of a comic book or a cartoon and/or give the render a characteristic paper-like texture. There are…
Art & Science
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| photorealism | instance of | in contrast to other visual styles | 0.80 | text |
| is often used to lend a more artistic or fantastical element to a video game's environment | instance of | in contrast to other visual styles | 0.80 | text |
| cel shading in their development for reasons beyond artistic vision | instance of | for Ōkami as they became inspired by traditional Japanese art.Game studios might choose a style | 0.80 | text |
| Cel shading | related to Edge-detection method | The | 0.60 | section |
| Cel shading | related to Edge-detection method | Depth | 0.60 | section |
| Cel shading | related to Edge-detection method | World-space | 0.60 | section |
| Cel shading | related to Edge-detection method | Sobel | 0.60 | section |
| Cel shading | related to Edge-detection method | Texels | 0.60 | section |
| Cel shading | related to In video games | The Dreamcast | 0.60 | section |
| Cel shading | related to In video games | Jet Set Radio | 0.60 | section |
| Cel shading | related to In video games | Tokyo Game Show | 0.60 | section |
| Cel shading | related to In video games | It | 0.60 | section |
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