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Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I.…
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Explore the main themes, entities and connections around Rogue (video game). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Rogue (video game) | Designers | Michael Toy | 1.00 | infobox |
| Rogue (video game) | Designers | Glenn Wichman | 1.00 | infobox |
| Rogue (video game) | Designers | Ken Arnold | 1.00 | infobox |
| Rogue (video game) | Designers | Jon Lane | 1.00 | infobox |
| Rogue (video game) | Developer | A.I. Design (non-Unix versions) | 1.00 | infobox |
| Rogue (video game) | Genre | Roguelike | 1.00 | infobox |
| Rogue (video game) | Mode | Single-player | 1.00 | infobox |
| Rogue (video game) | Platforms | Amiga, Amstrad CPC, Atari 8-bit, Atari ST, Commodore 64, CP/M, MS-DOS, Macintosh, Nintendo Switch, TOPS-20, TRS-80 Color Computer, Unix, ZX Spectrum | 1.00 | infobox |
| Rogue (video game) | Publishers | NA: Epyx (non-Unix versions) | 1.00 | infobox |
| Rogue (video game) | Publishers | EU: Mastertronic (non-Unix versions) | 1.00 | infobox |
| Rogue (video game) | Release | 1980 | 1.00 | infobox |
| the 1971 Star Trek game | instance of | and treasures are procedurally generated for each playthrough.Rogue was inspired by text-based computer games | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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