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Q*bert: Legacy & Standards

Q*bert (/ˈkjuːbərt/ ⓘ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of…

Language: English [EN]
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Q*bert topic overview

The analysis highlights Legacy and Standards as prominent areas in the source structure around Q*bert.

Related topics
147
Source areas
6
Connected nodes
153
Extracted relationships
254
Concept neighborhoods
34
Bridge connections
153

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Legacy · 45 topics
Overview · 38 topics
Development · 25 topics
Ports · 22 topics
Reception · 14 topics
Gameplay · 3 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Artist
Jeff Lee
Composer
David Thiel
Designers
Warren Davis Jeff Lee
Developer
Gottlieb
Genres
Action, puzzle
Modes
Single-player, multiplayer

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Reception

Ports

Legacy

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Q*bert connects Entity context

The extracted context around Q*bert shows recurring relationship patterns in the source. For example, Q*bert → Accelerated Software, Acornsoft, Activision, Beyond, Blaby Computer Games, Boing, Computer Games, Cool, Cubit, Donkey Kong, First Star Software, Flip, Flop, Frostbite, Further, Gottlieb, Hoppy Hop, However, Hubert, Imagic Another extracted example is Q*bert → AMOA Show, At, Atari, Atari VCS, Bert, ColecoVision, Commodore, Computer, Computers, Electronic Fun, Electronic Games, Entertainment Weekly, Europe, Games, IGN's Levi Buchanan, In, Intellivision, It, Japan, Later. Use these groups to spot repeated connection types before inspecting the individual relationships.

Q*bert

Top relations

has impact · 48
Q*bert → Accelerated Software, Acornsoft, Activision, Beyond, Blaby Computer Games, Boing, Computer Games, Cool, Cubit, Donkey Kong, First Star Software, Flip, Flop, Frostbite, Further, Gottlieb, Hoppy Hop, However, Hubert, Imagic
related to Ports · 38
Q*bert → AMOA Show, At, Atari, Atari VCS, Bert, ColecoVision, Commodore, Computer, Computers, Electronic Fun, Electronic Games, Entertainment Weekly, Europe, Games, IGN's Levi Buchanan, In, Intellivision, It, Japan, Later
related to In other media · 19
Q*bert → Billy Bowles, CBS, Characters, Columbia Pictures, DVD, Gottlieb, He, In, November, Q-Burg, Region, Ruby-Spears Productions, Saturday Supercade, Slippy Dew, Sony Pictures, Sony Pictures Home Entertainment, The, United States, Unlike
related to Release · 18
Q*bert → AMOA, Cash Box, December, Europe, February, Gottlieb, Gottlieb's, It, Japan, Konami, March, November, October, Sega, The, United States Copyright Office, US, Video Games
related to Audio · 17
Q*bert → David Thiel, English, EPROM, Foam, Following, Gottlieb, However, In, KB, Like, MOS Technology, RAM, Rick Tighe, The, Thiel, This, Votrax
Release · 16
Q*bert → ArcadeNA: October 18, 1982JP/EU: March 1983 2600July 1983 ColecoVision, IntellivisionSeptember 1983 5200October 1983 C64November 1983 ZX SpectrumUK: 1984 NESNA: February 1989 Ga…, EU: 1992, EU: April 17, 2007, JP/EU: March 1983, JP: January 14, 1992, July 1983, NA: 2003, NA: February 1989, NA: February 1992, NA: February 22, 2007, NA: October 18, 1982, NA: September 2000, November 1983, October 1983, September 1983, UK: 1984
related to Concept · 16
Q*bert → Big Daddy, Ed, Enemies, Escher, Gottlieb, In, Jeff Lee, Kan Yabumoto, Lee, Mad, Mad Planets, Programmer Warren Davis, Roth, Sam, The, Wrong Way
related to High scores · 16
Q*bert → Brooklyn, Doris Self, Drew Goins, February, Flemington, George Leutz, Guinness World Records, He, Her, June, New Jersey, New York, On November, Richie Knucklez' Arcade, Rob Gerhardt, Self
related to Implementation · 14
Q*bert → April, As Davis, Because Davis, Davis, Gottlieb, Gottlieb's, He, Lee's, Protector, Ron Waxman, Staff, Thus, To, Warren Davis
related to Reception · 12
Q*bert → AMOA, BERT, Gottlieb's, In, November, The, The Coin Slot, These, Top Ten Hits, United States, Video Games, When

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game bert games arcade video gottlieb character 1983 davis cubes released version bert's one also atari pyramid enemies sony called

Q*bert relationships Subject–Predicate–Object triples

TTTA extracted 254 structured relationships around Q*bert. Examples in this analysis include Q*bert → Artist → Jeff Lee and Q*bert → Composer → David Thiel. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Q*bertArtistJeff Lee1.00infobox
Q*bertComposerDavid Thiel1.00infobox
Q*bertDesignersWarren Davis Jeff Lee1.00infobox
Q*bertDeveloperGottlieb1.00infobox
Q*bertGenresAction, puzzle1.00infobox
Q*bertModesSingle-player, multiplayer1.00infobox
Q*bertPlatformAtari 2600, ColecoVision, Intellivision, Atari 5200, Atari 8-bit, Commodore 64, Odyssey 2, SG-1000, TI-99/4A, VIC-20, ZX Spectrum, MSX, NES, Vidéoway, Game Boy, Game Boy Color,…1.00infobox
Q*bertProgrammerWarren Davis1.00infobox
Q*bertPublishersArcade.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output…1.00infobox
Q*bertPublishersNA: Gottlieb1.00infobox
Q*bertPublishersJP: Konami/Sega1.00infobox
Q*bertReleaseArcadeNA: October 18, 1982JP/EU: March 1983 2600July 1983 ColecoVision, IntellivisionSeptember 1983 5200October 1983 C64November 1983 ZX SpectrumUK: 1984 NESNA: February 1989 Ga…1.00infobox
Q*bertReleaseNA: October 18, 19821.00infobox
Q*bertReleaseJP/EU: March 19831.00infobox
Q*bertReleaseJuly 19831.00infobox
Q*bertReleaseSeptember 19831.00infobox
Q*bertReleaseOctober 19831.00infobox
Q*bertReleaseNovember 19831.00infobox
Q*bertReleaseUK: 19841.00infobox
Q*bertReleaseNA: February 19891.00infobox
Q*bertReleaseJP: January 14, 19921.00infobox
Q*bertReleaseNA: February 19921.00infobox
Q*bertReleaseEU: 19921.00infobox
Q*bertReleaseNA: September 20001.00infobox
Q*bertReleaseNA: 20031.00infobox
Q*bertReleaseNA: February 22, 20071.00infobox
Q*bertReleaseEU: April 17, 20071.00infobox
Q*bertis aremake of the 1982 arcade game of the same name with 3D graphics0.90text

Related concept clusters Concept neighborhoods

The concept neighborhoods around Q*bert bring nearby vocabulary together. In this analysis, examples include Game, Arcade and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Q*bert
    • Game
    • Arcade
    • Games
    • Video
    • One
    • Sony
    • Released
    • Pyramid
    • Pictures
    • Called
    • Character
    • Developed
  • q*bert
    • Game
    • Arcade
    • Games
    • Video
    • One
    • Sony
    • Released
    • Pyramid
    • Pictures
    • Called
    • Character
    • Developed
  • action game
    • Arcade
    • Video
    • Games
    • Davis
    • Gottlieb
    • Original
    • One
    • Released
    • Character
    • Lee
    • Controls
    • Called
  • video game
    • Games
    • Arcade
    • Game
    • Video
    • Bert
    • Version
    • Davis
    • Atari
    • Gottlieb
    • Original
    • One
    • Colecovision
  • golden age of arcade games
    • Video
    • Game
    • Games
    • Version
    • Bert
    • Atari
    • One
    • Called
    • Colecovision
    • Also
    • Graphics
    • Original
  • game mechanics
    • Arcade
    • Video
    • Games
    • Davis
    • Gottlieb
    • Original
    • One
    • Released
    • Character
    • Lee
    • Controls
    • Called
  • game over
    • Arcade
    • Video
    • Games
    • Davis
    • Gottlieb
    • Original
    • One
    • Released
    • Character
    • Lee
    • Controls
    • Called
  • arcade games of 1983
    • Video
    • Game
    • Games
    • Version
    • Bert
    • Atari
    • One
    • Called
    • Colecovision
    • Also
    • Graphics
    • Original

Connections between topic areas Semantic bridges

For Q*bert, one of the stronger structural bridges in this analysis connects Q*bert with Legacy. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Q*bertLegacy · splits 108 ⟂ 46
Q*bertOverview · splits 115 ⟂ 39
Q*bertDevelopment · splits 128 ⟂ 26
Q*bertPorts · splits 131 ⟂ 23
Q*bertReception · splits 139 ⟂ 15
Q*bertGameplay · splits 150 ⟂ 4

Map overview Semantic statistics

Q*bert

Nodes154
Edges153
Triples254
Avg. degree1.99
Density0.012987
Components1

Source & methodology

TTTA analyzes the structure around Q*bert to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Standards, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Q*bert · EN edition · Analysis: TopicsToTalkAbout

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