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Q*bert (/ˈkjuːbərt/ ⓘ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of…
The analysis highlights Legacy and Standards as prominent areas in the source structure around Q*bert.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Q*bert shows recurring relationship patterns in the source. For example, Q*bert → Accelerated Software, Acornsoft, Activision, Beyond, Blaby Computer Games, Boing, Computer Games, Cool, Cubit, Donkey Kong, First Star Software, Flip, Flop, Frostbite, Further, Gottlieb, Hoppy Hop, However, Hubert, Imagic Another extracted example is Q*bert → AMOA Show, At, Atari, Atari VCS, Bert, ColecoVision, Commodore, Computer, Computers, Electronic Fun, Electronic Games, Entertainment Weekly, Europe, Games, IGN's Levi Buchanan, In, Intellivision, It, Japan, Later. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game bert games arcade video gottlieb character 1983 davis cubes released version bert's one also atari pyramid enemies sony called
TTTA extracted 254 structured relationships around Q*bert. Examples in this analysis include Q*bert → Artist → Jeff Lee and Q*bert → Composer → David Thiel. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Q*bert | Artist | Jeff Lee | 1.00 | infobox |
| Q*bert | Composer | David Thiel | 1.00 | infobox |
| Q*bert | Designers | Warren Davis Jeff Lee | 1.00 | infobox |
| Q*bert | Developer | Gottlieb | 1.00 | infobox |
| Q*bert | Genres | Action, puzzle | 1.00 | infobox |
| Q*bert | Modes | Single-player, multiplayer | 1.00 | infobox |
| Q*bert | Platform | Atari 2600, ColecoVision, Intellivision, Atari 5200, Atari 8-bit, Commodore 64, Odyssey 2, SG-1000, TI-99/4A, VIC-20, ZX Spectrum, MSX, NES, Vidéoway, Game Boy, Game Boy Color,… | 1.00 | infobox |
| Q*bert | Programmer | Warren Davis | 1.00 | infobox |
| Q*bert | Publishers | Arcade.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output… | 1.00 | infobox |
| Q*bert | Publishers | NA: Gottlieb | 1.00 | infobox |
| Q*bert | Publishers | JP: Konami/Sega | 1.00 | infobox |
| Q*bert | Release | ArcadeNA: October 18, 1982JP/EU: March 1983 2600July 1983 ColecoVision, IntellivisionSeptember 1983 5200October 1983 C64November 1983 ZX SpectrumUK: 1984 NESNA: February 1989 Ga… | 1.00 | infobox |
| Q*bert | Release | NA: October 18, 1982 | 1.00 | infobox |
| Q*bert | Release | JP/EU: March 1983 | 1.00 | infobox |
| Q*bert | Release | July 1983 | 1.00 | infobox |
| Q*bert | Release | September 1983 | 1.00 | infobox |
| Q*bert | Release | October 1983 | 1.00 | infobox |
| Q*bert | Release | November 1983 | 1.00 | infobox |
| Q*bert | Release | UK: 1984 | 1.00 | infobox |
| Q*bert | Release | NA: February 1989 | 1.00 | infobox |
| Q*bert | Release | JP: January 14, 1992 | 1.00 | infobox |
| Q*bert | Release | NA: February 1992 | 1.00 | infobox |
| Q*bert | Release | EU: 1992 | 1.00 | infobox |
| Q*bert | Release | NA: September 2000 | 1.00 | infobox |
| Q*bert | Release | NA: 2003 | 1.00 | infobox |
| Q*bert | Release | NA: February 22, 2007 | 1.00 | infobox |
| Q*bert | Release | EU: April 17, 2007 | 1.00 | infobox |
| Q*bert | is a | remake of the 1982 arcade game of the same name with 3D graphics | 0.90 | text |
The concept neighborhoods around Q*bert bring nearby vocabulary together. In this analysis, examples include Game, Arcade and Games. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Q*bert, one of the stronger structural bridges in this analysis connects Q*bert with Legacy. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Q*bert to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Standards, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Q*bert · EN edition · Analysis: TopicsToTalkAbout