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PhysX

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.

[EN, English, English]

History, Art & Technology

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Explore the main themes, entities and connections around PhysX. Start with the topic map, then use the sections below for research and deeper semantic analysis.

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Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Developers
Nvidia Corporation (2008-present) Meqon (2005) Ageia (2004-2008) NovodeX AG (2001-2004)
License
BSD-3
Operating system
Microsoft Windows, macOS, Linux, PlayStation 2, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii, iOS, Android
Original author
NovodeX (ETH Zurich) Meqon (Meqon Research AB)
Repository
https://github.com/NVIDIA-Omniverse/PhysX (5.x) https://github.com/NVIDIAGameWorks/PhysX (4.x and 3.4) https://github.com/NVIDIAGameWorks/PhysX-3.4 (3.4)
Stable release
Blast 5.0.6; PhysX SDK 5.5.0; Flow 2.1.0; PhysX System Software 9.23.1019 / December 13, 2024 (2024-12-13)

Topics to explore

A structured outline of related entities, concepts and subtopics. Open any item to build a new map centered on it.

Browse the full topic structure. Each item opens a new analysis centered on that subject.

Overview

History

Features

Hardware acceleration

APEX

Nvidia FleX

Criticism from Real World Technologies

Usage

Advanced semantic analysis

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Map overview Semantic statistics

Number of nodes, edges, triples, density and central hubs. Use it to gauge the size and connectivity of the map.

PhysX

Nodes123
Edges122
Triples182
Avg. degree1.98
Density0.01626
Components1

How this topic connects Entity context

Quick relationship hints grouped by predicate. Useful for spotting recurring semantic connections around the current entity.

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PhysX

Top relations

related to PhysX in other software · 32
PhysX → Active Worlds, Amazon Lumberyard, AmazonAutodesk, API, Autodesk, Autodesk Maya, Autodesk Softimage, AW, COLLADA, DarkPHYSICS, Epic Games, Futuremark's, Lab, Max, NxOgre, Other, Professional, Raging Rapids Ride, Rayfire, Robotics Studio
related to PhysX in video games · 21
PhysX → Arkham Knight, As, Batman, BigWorld, Borderlands, CPU, Diesel, Gamebryo, HeroEngine, Instinct Engine, Killing Floor, Most, Panda3D, Planetside, The Witcher, Torque, Unity, Unreal Engine, Vision, Warframe
related to Criticism from Real World Technologies · 18
PhysX → According, As, Bryan Del Rizzo, CPU, CPU PhysX, GPU PhysX, He, In, Mike Skolones, Nvidia, On July, PC, PhysX SDK, Real World Technologies, Senior PR, SSE, The, This
related to Acquisition by Ageia and Nvidia · 14
PhysX → Ageia, Ageia PhysX SDK, API, At, Following, For, In, Meqon, NovodeX, NovodeX AG, NovodeX Physics, Physics Processing Unit, PPU, The Swiss
related to APEX · 14
PhysX → APEX Clothing, APEX Destruction, APEX ForceField, APEX Particles, APEX SDK, APEX Turbulence, APEX Vegetation, August, From, It, Mafia II, Nvidia APEX, Nvidia's APEX, PhysX SDK
related to PPU · 14
PhysX → Ageia, ASUS, Beginning, BFG Technologies, CPU, Dell, ELSA Technology, PCI, PCIe, PhysX PPU, PhysX PPUs, PhysX SDK, PPU, The
related to Features · 10
PhysX → Android, It, Linux, Microsoft Windows, PlayStation, SDK, The PhysX, Wii, Xbox, Xbox One
related to NovodeX Physics · 9
PhysX → ETH Zurich, NovodeX, NovodeX AG, Swiss, Swiss Federal Institute, Technology, The, What, While
related to GPU · 7
PhysX → After Nvidia's, Ageia, CPUs, GPGPU, GPUs, Modern GPUs, PPU
see also · 7
PhysX → AGX Multiphysics, Bullet, DirectXNovodeX, DynamicsOpenGLVortex, Havok, Open Dynamics EngineNewton Game, The

Important terminology Word statistics

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Important terminology

physics engine novodex ageia sdk nvidia games software hardware simulation technology code ppu cpu unreal support used game development dynamics

Entity relationships Subject–Predicate–Object triples

Extracted RDF-like relationships with confidence and source. The table includes structured facts and lower-confidence contextual relations.
SubjectPredicateObjectConfidenceSrc
PhysXDevelopersNvidia Corporation (2008-present) Meqon (2005) Ageia (2004-2008) NovodeX AG (2001-2004)1.00infobox
PhysXLicenseBSD-31.00infobox
PhysXOperating systemMicrosoft Windows, macOS, Linux, PlayStation 2, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii, iOS, Android1.00infobox
PhysXOriginal authorNovodeX (ETH Zurich) Meqon (Meqon Research AB)1.00infobox
PhysXRepositoryhttps://github.com/NVIDIA-Omniverse/PhysX (5.x) https://github.com/NVIDIAGameWorks/PhysX (4.x and 3.4) https://github.com/NVIDIAGameWorks/PhysX-3.4 (3.4)1.00infobox
PhysXStable releaseBlast 5.0.6; PhysX SDK 5.5.0; Flow 2.1.0; PhysX System Software 9.23.1019 / December 13, 2024 (2024-12-13)1.00infobox
PhysXTypePhysics simulation1.00infobox
PhysXWebsiteNvidia PhysX developer site Documentation1.00infobox
PhysXWritten inC++1.00infobox
PhysXis aopen-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.Initially0.90text
PhysXis amulti-threaded physics simulation SDK0.90text
Steel Rigid Body Physicsinstance ofThe software was distributed under three distinct licenses0.80text

Related concept clusters Concept neighborhoods

Clusters of nearby vocabulary surrounding the topic. Scan them for adjacent concepts and language you may have missed.

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    Connections between topic areas Semantic bridges

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