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Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although off-line…
History, Sub Topics & Physically based animation in games and simulations
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based physically animation games simulation simulations used methods physical often systems bodies rigid behavior interactive body using techniques behaviors physics
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Physically based animation | is a | area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates | 0.90 | text |
| games | instance of | The target frame rate for interactive applications | 0.80 | text |
| simulations is often 25-60 hertz | instance of | The target frame rate for interactive applications | 0.80 | text |
| with only a small fraction of the time allotted to an individual frame remaining for physical simulation | instance of | The target frame rate for interactive applications | 0.80 | text |
| pulleys or levers with more environmental puzzles to showcase these features | instance of | Half-Life 2 featured a more advanced physics engine that incorporated constrained systems | 0.80 | text |
| Nvidia | instance of | and their frequent appearance has motivated research in physically based animation by companies | 0.80 | text |
| Havok | instance of | Physics engines | 0.80 | text |
| PhysX | instance of | Physics engines | 0.80 | text |
| and Bullet exist as separately developed products to be licensed | instance of | Physics engines | 0.80 | text |
| included in games | instance of | Physics engines | 0.80 | text |
| Angry Birds or World of Goo | instance of | In games | 0.80 | text |
| physically based animation is itself the primary game mechanic | instance of | In games | 0.80 | text |
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