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Loot box

In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from cosmetic customisation options for a player's avatar or character to game-changing equipment such as weapons and armour. A loot box is typically a form of…

History, Criticism & Overview

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Overview

Design

History

Criticism

Regulation and legislation

Impact

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Map overview Semantic statistics

Loot box

Nodes240
Edges239
Triples139
Avg. degree1.99
Density0.008333
Components1

How this topic connects Entity context

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Loot box

Top relations

has impact · 37
Loot box → As, Blizzard, Blizzard's, By July, Dauntless, EA, Epic, Epic Games, FIFA, For, Fortnite, Fortnite Battle Royale, Forza Motorsport, Hearthstone, Heroes, In, In January, In March, June, Loot
related to Multi-national · 16
Loot box → Austria, Czech Republic, European, France, In September, Ireland, Latvia, Netherlands, Norway, Poland, Portugal, Spain, UK, United States, Washington, While
related to Litigation · 14
Loot box → Apple, Apple's App Store, Belgium, California, California's, Electronic Arts, FIFA, France, In February, June, Netherlands, One, The, Ultimate Team
related to Incentives for monetisation · 12
Loot box → AAA, An, Developers, Full-priced, KeyBanc Capital Markets, Monetisation, Post-release, Publishers, Some, Star Wars Battlefront II, The, US
related to Player expenditures and gambling concerns · 12
Loot box → Australia, England, FOMO, Gambling, Loot, Nature Human Behaviour, New Zealand, Such, The, This, Video, While
related to history · 9
Loot box → Gachapon, Japanese, June, Like, Loot, MapleStory, MMO, MMORPG, The
related to Regulation and legislation · 8
Loot box → Asian, Because, Games, PC Gamer, Pokémon Trading Card Game, Steven Wright, Western, While
related to Design · 4
Loot box → Digital, Loot, Players, Some
is a · 1
Loot box → game of chance to receive items of some perceived value to players
related to Self-regulation · 1
Loot box → Video

Important terminology Word statistics

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Important terminology

loot boxes games gambling game players items in-game video may loot-box box would systems ea also use commission 2018 stated

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Loot boxis agame of chance to receive items of some perceived value to players0.90text
weaponsinstance ofranging from cosmetic customisation options for a player's avatar or character to game-changing equipment0.80text
armourinstance ofranging from cosmetic customisation options for a player's avatar or character to game-changing equipment0.80text
Hatchimals or booster packs from physical collectible card gamesinstance ofProponents for the use of loot boxes have countered complaints that they are gambling systems by likening them to opening collectible toys0.80text
loss aversioninstance ofResearchers have noted that these design strategies can exploit cognitive biases0.80text
sunkinstance ofResearchers have noted that these design strategies can exploit cognitive biases0.80text
in-game achievementsinstance ofreworked the loot-box system so that some items still offered in loot boxes like Star Cards could also be earned through other routes0.80text
in-game currencyinstance ofreworked the loot-box system so that some items still offered in loot boxes like Star Cards could also be earned through other routes0.80text
or through direct monetary purchaseinstance ofreworked the loot-box system so that some items still offered in loot boxes like Star Cards could also be earned through other routes0.80text
loot boxesinstance ofincluding in-game purchases0.80text
PEGIinstance ofregulators0.80text
the Gambling Commission are speaking to industry to ensure that those who purchaseinstance ofregulators0.80text

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