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In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with Dota 2 in 2013, the…
History, Concept and design & Reception
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Multiversus | instance of | Some free to play titles | 0.80 | text |
| League of Legends | instance of | Some free to play titles | 0.80 | text |
| and Apex Legends lock characters behind a pay or grind wall while claiming to be competitive | instance of | Some free to play titles | 0.80 | text |
| something that some people are against on principle | instance of | Some free to play titles | 0.80 | text |
| Battle pass | related to Concept and design | Once | 0.60 | section |
| Battle pass | related to Concept and design | These | 0.60 | section |
| Battle pass | related to Concept and design | More | 0.60 | section |
| Battle pass | related to Concept and design | Experience | 0.60 | section |
| Battle pass | related to Concept and design | In | 0.60 | section |
| Battle pass | related to Concept and design | Other | 0.60 | section |
| Battle pass | related to Concept and design | Helldivers | 0.60 | section |
| Battle pass | related to Concept and design | Call | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.