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Jonathan David Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow became interested in game programming while at middle school. He studied computer science and English at the University of California, Berkeley, but dropped out to start…
Works, Career, Art & Science
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blow game games witness braid development time language programming said work jai thekla company began known make 2016 noted blow's
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Jonathan Blow | Born | 1971 (age 54–55) California, U.S. | 1.00 | infobox |
| Jonathan Blow | Education | University of California, Berkeley (dropped out) | 1.00 | infobox |
| Jonathan Blow | Known for | Braid | 1.00 | infobox |
| Jonathan Blow | Known for | The Witness | 1.00 | infobox |
| Jonathan Blow | Known for | Jai programming language | 1.00 | infobox |
| Jonathan Blow | Occupations | Game designer | 1.00 | infobox |
| Jonathan Blow | Occupations | programmer | 1.00 | infobox |
| Jonathan Blow | Organization(s) | Thekla, Inc. | 1.00 | infobox |
| Invisible Cities | instance of | Blow drew inspiration from some of his favorite books and films | 0.80 | text |
| Mulholland Drive | instance of | Blow drew inspiration from some of his favorite books and films | 0.80 | text |
| Go | instance of | He evaluated alternative programming languages | 0.80 | text |
| Rust | instance of | He evaluated alternative programming languages | 0.80 | text |
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