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Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a…
The analysis highlights Legacy, Development and Release as prominent areas in the source structure around Braid (video game).
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Braid (video game) shows recurring relationship patterns in the source. For example, Braid (video game) → Android, Anniversary Edition, iOS, Linux, Mac OS X, macOS, Microsoft Windows, Nintendo Switch, Nintendo Switch 2, Original, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S Another extracted example is Braid (video game) → NA: November 12, 2009, PAL: December 17, 2009, WW: April 10, 2009, WW: August 6, 2008, WW: December 14, 2010, WW: May 14, 2024, WW: May 20, 2009, Xbox 360WW: August 6, 2008Microsoft WindowsWW: April 10, 2009Mac OS XWW: May 20, 2009PlayStation 3NA: November 12, 2009PAL: December 17, 2009LinuxWW: December 14, 2010Anniversar…. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game braid blow player time xbox puzzles game's games one artwork live released world would version development release also story
TTTA extracted 37 structured relationships around Braid (video game). Examples in this analysis include Braid (video game) → Artist → David Hellman and Braid (video game) → Composers → Jami Sieber. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Braid (video game) | Artist | David Hellman | 1.00 | infobox |
| Braid (video game) | Composers | Jami Sieber | 1.00 | infobox |
| Braid (video game) | Composers | Shira Kammen | 1.00 | infobox |
| Braid (video game) | Composers | Cheryl Ann Fulton | 1.00 | infobox |
| Braid (video game) | Designer | Jonathan Blow | 1.00 | infobox |
| Braid (video game) | Developer | Number None[a] | 1.00 | infobox |
| Braid (video game) | Genre | Puzzle-platform | 1.00 | infobox |
| Braid (video game) | Mode | Single-player | 1.00 | infobox |
| Braid (video game) | Platforms | Original | 1.00 | infobox |
| Braid (video game) | Platforms | Xbox 360 | 1.00 | infobox |
| Braid (video game) | Platforms | Microsoft Windows | 1.00 | infobox |
| Braid (video game) | Platforms | Mac OS X | 1.00 | infobox |
| Braid (video game) | Platforms | Linux | 1.00 | infobox |
| Braid (video game) | Platforms | PlayStation 3 | 1.00 | infobox |
| Braid (video game) | Platforms | Anniversary Edition | 1.00 | infobox |
| Braid (video game) | Platforms | macOS | 1.00 | infobox |
| Braid (video game) | Platforms | PlayStation 4 | 1.00 | infobox |
| Braid (video game) | Platforms | PlayStation 5 | 1.00 | infobox |
| Braid (video game) | Platforms | Nintendo Switch | 1.00 | infobox |
| Braid (video game) | Platforms | Nintendo Switch 2 | 1.00 | infobox |
| Braid (video game) | Platforms | Xbox One | 1.00 | infobox |
| Braid (video game) | Platforms | Xbox Series X/S | 1.00 | infobox |
| Braid (video game) | Platforms | Android | 1.00 | infobox |
| Braid (video game) | Platforms | iOS | 1.00 | infobox |
| Braid (video game) | Publisher | Number None[b] | 1.00 | infobox |
| Braid (video game) | Release | Xbox 360WW: August 6, 2008Microsoft WindowsWW: April 10, 2009Mac OS XWW: May 20, 2009PlayStation 3NA: November 12, 2009PAL: December 17, 2009LinuxWW: December 14, 2010Anniversar… | 1.00 | infobox |
| Braid (video game) | Release | WW: August 6, 2008 | 1.00 | infobox |
| Braid (video game) | Release | WW: April 10, 2009 | 1.00 | infobox |
| Braid (video game) | Release | WW: May 20, 2009 | 1.00 | infobox |
| Braid (video game) | Release | NA: November 12, 2009 | 1.00 | infobox |
The concept neighborhoods around Braid (video game) bring nearby vocabulary together. In this analysis, examples include Game, Blow and Player. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Braid (video game), one of the stronger structural bridges in this analysis connects Braid (video game) with Development. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Braid (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Development & Release, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Braid (video game) · EN edition · Analysis: TopicsToTalkAbout