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In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
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3d models modeling used model software created design using without objects printing representation rendering virtual computer surfaces points also process
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| 3D modeling | is a | process of developing a mathematical coordinate-based representation of a surface of an object | 0.90 | text |
| triangles | instance of | connected by various geometric entities | 0.80 | text |
| lines | instance of | connected by various geometric entities | 0.80 | text |
| curved surfaces | instance of | connected by various geometric entities | 0.80 | text |
| etc | instance of | connected by various geometric entities | 0.80 | text |
| sculpting | instance of | The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts | 0.80 | text |
| RealityCapture | instance of | 3D models can also be created using the technique of Photogrammetry with dedicated programs | 0.80 | text |
| Metashape | instance of | 3D models can also be created using the technique of Photogrammetry with dedicated programs | 0.80 | text |
| 3DF Zephyr | instance of | 3D models can also be created using the technique of Photogrammetry with dedicated programs | 0.80 | text |
| MeshLab | instance of | Cleanup and further processing can be performed with applications | 0.80 | text |
| the GigaMesh Software Framework | instance of | Cleanup and further processing can be performed with applications | 0.80 | text |
| netfabb or MeshMixer | instance of | Cleanup and further processing can be performed with applications | 0.80 | text |
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