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Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming…
Art & Technology
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| SDL | instance of | Language bindings for popular libraries | 0.80 | text |
| Allegro are widespread | instance of | Language bindings for popular libraries | 0.80 | text |
| and the performance gap between idiomatic code written in modern compiled languages is negligible | instance of | Language bindings for popular libraries | 0.80 | text |
| pathfinding | instance of | Some can even handle some AI tasks | 0.80 | text |
| Microsoft Windows must operate within the constraints of the process scheduler | instance of | games for a modern PC operating system | 0.80 | text |
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