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Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.
Applications, Algorithms & In video games
Explore the main themes, entities and connections around Pathfinding. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
algorithm path graph nodes algorithms dijkstra's time paths heuristic node search problem shortest hierarchical distance planning finding find optimal open
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| a breadth-first search would find a route if given enough time | instance of | Although graph searching methods | 0.80 | text |
| other methods | instance of | Although graph searching methods | 0.80 | text |
| which | instance of | Although graph searching methods | 0.80 | text |
| breadth-first | instance of | Basic algorithms | 0.80 | text |
| depth-first search address the first problem by exhausting all possibilities | instance of | Basic algorithms | 0.80 | text |
| integer linear programming | instance of | or based on reduction to other well studied problems | 0.80 | text |
| Pathfinding | related to Algorithms | At | 0.60 | section |
| Pathfinding | related to Algorithms | Although | 0.60 | section |
| Pathfinding | related to Algorithms | An | 0.60 | section |
| Pathfinding | related to Algorithms | Two | 0.60 | section |
| Pathfinding | related to Algorithms | Basic | 0.60 | section |
| Pathfinding | related to Algorithms | These | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.