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Source (also referred to as Source 1) is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal…
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Explore the main themes, entities and connections around Source (game engine). Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
source engine valve games game release used half-life support sdk code released also using goldsrc steam left developer branch tools
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Source (game engine) | Developer | Valve | 1.00 | infobox |
| Source (game engine) | License | Source-available | 1.00 | infobox |
| Source (game engine) | Middleware | Havok | 1.00 | infobox |
| Source (game engine) | Predecessor | GoldSrc | 1.00 | infobox |
| Source (game engine) | Release | October 2004; 21 years ago (2004-10) | 1.00 | infobox |
| Source (game engine) | Repository | source-sdk-2013 on GitHub | 1.00 | infobox |
| Source (game engine) | Successor | Source 2 | 1.00 | infobox |
| Source (game engine) | Website | developer.valvesoftware.com/wiki/Source_SDK_Base_2013 | 1.00 | infobox |
| Source (game engine) | Written in | C++ | 1.00 | infobox |
| the sounds used for footsteps | instance of | each face can be assigned a texture which also defines the properties of the surface | 0.80 | text |
| hills to be created.Scenery objects or complex geometry can be imported as separate 3D models from the game directory | instance of | Faces can also be converted into a displacement allowing for more natural shapes | 0.80 | text |
| buttons | instance of | Signals to trigger different responses or change the state of an entity can be sent between entities | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.