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High-Level Shader Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. It was developed alongside the Cg (short for C for…

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Applications and games that use Cg or HLSL

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Developer
NVIDIA, Microsoft
Family
Shading language

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Overview

Language

Environment

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Applications and games that use Cg or HLSL

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High-Level Shader Language

Nodes88
Edges87
Triples5
Avg. degree1.98
Density0.022727
Components1

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High-Level Shader Language

Top relations

Developer · 1
High-Level Shader Language → NVIDIA, Microsoft
Family · 1
High-Level Shader Language → Shading language

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Important terminology

cg shader hlsl shaders language directx graphics model vertex programming data shading also types pixel microsoft hardware code compiler features

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
High-Level Shader LanguageDeveloperNVIDIA, Microsoft1.00infobox
High-Level Shader LanguageFamilyShading language1.00infobox
the vertex's normalinstance ofand calculating lighting coefficients0.80text
tangentinstance ofand calculating lighting coefficients0.80text
and bitangent vectorsinstance ofand calculating lighting coefficients0.80text

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