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WebGPU Shading Language (WGSL, internet media type: text/wgsl) is a high-level shading language and the normative shader language for the WebGPU API on the web. WGSL's syntax is influenced by Rust and is designed with strong static validation, explicit resource binding, and portability in mind for secure execution in browsers. In web contexts, WebGPU…
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wgsl webgpu web shading explicit types compute validation language shaders gpu resource address spaces model binding via vertex fragment languages
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| WebGPU Shading Language | Committee | GPU for the Web WG | 1.00 | infobox |
| WebGPU Shading Language | Committee | GPU for the Web CG | 1.00 | infobox |
| WebGPU Shading Language | Domain | Shading language | 1.00 | infobox |
| WebGPU Shading Language | Latest version | W3C Candidate Recommendation (As of 2025) | 1.00 | infobox |
| WebGPU Shading Language | Organization | W3C | 1.00 | infobox |
| WebGPU Shading Language | related to External links | WebGPU Shading Language Specification | 0.60 | section |
| WebGPU Shading Language | related to External links | Official W3C | 0.60 | section |
| WebGPU Shading Language | related to External links | Specification | 0.60 | section |
| WebGPU Shading Language | related to External links | WebGPU API | 0.60 | section |
| WebGPU Shading Language | related to External links | GPU | 0.60 | section |
| WebGPU Shading Language | related to External links | Web | 0.60 | section |
| WebGPU Shading Language | related to External links | Development | 0.60 | section |
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