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School Days is a Japanese slice-of-life eroge visual novel game developed by 0verflow, released in April 2005, for Windows. It was later remade as a DVD game and ported to PlayStation 2 (PS2) and PlayStation Portable (PSP). The story follows Makoto Ito, a high school student who becomes the love interest of several girls during his second term. School…
The analysis highlights Characters and Literary Connections as prominent areas in the source structure around School Days (video game). 1 topic appears in more than one source area, which can help identify connections that are less obvious in a linear reading.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around School Days (video game) shows recurring relationship patterns in the source. For example, School Days (video game) → January 17, 2008, JP: April 28, 2005, JP: December 19, 2025 (Remastered), JP: October 8, 2010 (HQ), March 26, 2008, NA: June 27, 2012 (HQ) Another extracted example is School Days (video game) → Eroge (Windows) Visual novel, Harem, Romance, Slice of life. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
days school game 0verflow released anime first series manga announced october also 2007 2005 september june release second published april
TTTA extracted 54 structured relationships around School Days (video game). Examples in this analysis include School Days (video game) → Developer → 0verflow (Windows) AiCherry (DVD) Guyzware, Regista (PS2) Ixia (PSP) and School Days (video game) → Directed by → Keitaro Motonaga. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| School Days (video game) | Developer | 0verflow (Windows) AiCherry (DVD) Guyzware, Regista (PS2) Ixia (PSP) | 1.00 | infobox |
| School Days (video game) | Directed by | Keitaro Motonaga | 1.00 | infobox |
| School Days (video game) | Episodes | 39 | 1.00 | infobox |
| School Days (video game) | Episodes | 12 (List of episodes) | 1.00 | infobox |
| School Days (video game) | Genre | Harem | 1.00 | infobox |
| School Days (video game) | Genre | Romance | 1.00 | infobox |
| School Days (video game) | Genre | Slice of life | 1.00 | infobox |
| School Days (video game) | Genre | Eroge (Windows) Visual novel | 1.00 | infobox |
| School Days (video game) | Illustrated by | Homare Sakazuki | 1.00 | infobox |
| School Days (video game) | Licensed by | NA: Discotek Media | 1.00 | infobox |
| School Days (video game) | Magazine | Comp Ace | 1.00 | infobox |
| School Days (video game) | Music by | Kaoru Okubo | 1.00 | infobox |
| School Days (video game) | Original network | TV Kanagawa, Chiba TV, TV Aichi, TV Osaka, TV Saitama, AT-X | 1.00 | infobox |
| School Days (video game) | Original run | May 26, 2006 – September 26, 2007 | 1.00 | infobox |
| School Days (video game) | Original run | June 26, 2007 – March 28, 2008 | 1.00 | infobox |
| School Days (video game) | Original run | July 3, 2007 – September 27, 2007 | 1.00 | infobox |
| School Days (video game) | Platform | Windows | 1.00 | infobox |
| School Days (video game) | Platform | DVD | 1.00 | infobox |
| School Days (video game) | Platform | PS2 | 1.00 | infobox |
| School Days (video game) | Platform | PSP | 1.00 | infobox |
| School Days (video game) | Produced by | Katsumi Koike Makoto Ito Masanori Goto | 1.00 | infobox |
| School Days (video game) | Published by | Kadokawa Shoten | 1.00 | infobox |
| School Days (video game) | Publisher | 0verflow (Windows) AiCherry (DVD) Interchannel (PS2) PalaceGame (PSP) | 1.00 | infobox |
| School Days (video game) | Released | JP: April 28, 2005 | 1.00 | infobox |
| School Days (video game) | Released | JP: October 8, 2010 (HQ) | 1.00 | infobox |
| School Days (video game) | Released | NA: June 27, 2012 (HQ) | 1.00 | infobox |
| School Days (video game) | Released | JP: December 19, 2025 (Remastered) | 1.00 | infobox |
| School Days (video game) | Released | January 17, 2008 | 1.00 | infobox |
| School Days (video game) | Released | March 26, 2008 | 1.00 | infobox |
| School Days (video game) | Runtime | 19 minutes | 1.00 | infobox |
The concept neighborhoods around School Days (video game) bring nearby vocabulary together. In this analysis, examples include School, 0verflow and Game. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For School Days (video game), one of the stronger structural bridges in this analysis connects School Days (video game) with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around School Days (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Characters & Literary Connections, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — School Days (video game) · EN edition · Analysis: TopicsToTalkAbout