Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Performan: Companies, Development and release & Gameplay

Performan is an action arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 1985. In the game, players assume the role of the titular robot in order to defeat enemies across multiple stages. The title is notable for being created by most of the same team that previously worked on several projects at Orca and…

Language: English [EN]
Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.
100%
More settings
100% 100% 100% 100% 100%

Performan topic overview

The analysis highlights Companies, Development and release and Gameplay as prominent areas in the source structure around Performan.

Related topics
18
Source areas
4
Connected nodes
22
Extracted relationships
39
Related term clusters
9
Bridge connections
22

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 7 topics
Development and release · 5 topics
Gameplay · 4 topics
Reception · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Action
Publisher
Data East
Composers
Masahiro Yuge Tatsuya Uemura
Designer
Kenichi Takano
Developer
Toaplan
Modes
Single-player, multiplayer

Start with your topic. Discover where to go next.

Explore different angles and find fresh ideas to shape your next piece of content.

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development and release

Reception

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Performan connects Entity context

The extracted context around Performan shows recurring relationship patterns in the source. For example, Performan → April, Both Yuge, Crux, Data East, Gamest, Japan, Japanese, Kenichi Takano, Masahiro Yuge, Orca, Repulse, Shooting Gameside, Tatsuya Uemura, Toaplan, Uemura, Yuge Another extracted example is Performan → Den, Game Machine, Geek's Ryan Lambie, Hardcore Gaming, In Japan, June, Nick Zverloff, Toaplan. Use these groups to spot repeated connection types before inspecting the individual relationships.

Performan

Top relations

related to Development and release · 16
Performan → April, Both Yuge, Crux, Data East, Gamest, Japan, Japanese, Kenichi Takano, Masahiro Yuge, Orca, Repulse, Shooting Gameside, Tatsuya Uemura, Toaplan, Uemura, Yuge
related to Reception · 8
Performan → Den, Game Machine, Geek's Ryan Lambie, Hardcore Gaming, In Japan, June, Nick Zverloff, Toaplan
related to Gameplay · 3
Performan → Getting, Meca-stones, Players
Composers · 1
Performan → Masahiro Yuge Tatsuya Uemura
Designer · 1
Performan → Kenichi Takano
Developer · 1
Performan → Toaplan
Genre · 1
Performan → Action
Modes · 1
Performan → Single-player, multiplayer
Platform · 1
Performan → Arcade
Programmer · 1
Performan → Masahiro Yuge

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

toaplan players enemies game arcade uemura data east 1985 action two development yuge april also japan robot title worked several

Performan relationships Subject–Predicate–Object triples

TTTA extracted 39 structured relationships around Performan. Examples in this analysis include Performan → Composers → Masahiro Yuge Tatsuya Uemura and Performan → Designer → Kenichi Takano. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
PerformanComposersMasahiro Yuge Tatsuya Uemura1.00infobox
PerformanDesignerKenichi Takano1.00infobox
PerformanDeveloperToaplan1.00infobox
PerformanGenreAction1.00infobox
PerformanModesSingle-player, multiplayer1.00infobox
PerformanPlatformArcade1.00infobox
PerformanProgrammerMasahiro Yuge1.00infobox
PerformanPublisherData East1.00infobox
PerformanReleaseJP: April 19851.00infobox
Performanis aaction arcade video game developed by Toaplan and published exclusively in Japan by Data East in April 19850.90text
Gamestinstance ofboth of which recounted the project's development process and history between 1990 and 2012 through Japanese publications0.80text
Shooting Gamesideinstance ofboth of which recounted the project's development process and history between 1990 and 2012 through Japanese publications0.80text

Related concept clusters Related term clusters

The concept neighborhoods around Performan bring nearby vocabulary together. In this analysis, examples include Toaplan, April and Japan. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Performan
    • Toaplan
    • April
    • Japan
    • Data
    • East
    • Development
    • Two
    • Yuge
    • Uemura
    • Release
    • Across
    • Bankruptcy
  • performan
    • Toaplan
    • April
    • Japan
    • Data
    • East
    • Development
    • Two
    • Yuge
    • Uemura
    • Release
    • Across
    • Bankruptcy
  • arcade video game
    • April
    • Japan
    • Game
    • Performan
    • Data
    • East
    • Release
    • Time
    • Development
    • Toaplan
    • Yuge
    • Players
  • bankruptcy
    • Companies
    • Created
    • Declared
    • Orca
    • Previously
    • Projects
    • Team
    • Crux
    • Several
    • Worked
    • Group
    • Gaming
  • development and release
    • Yuge
    • Uemura
    • Worked
    • Two
    • Release
    • Game
    • Performan
    • Toaplan
    • Group
    • Orca
    • Previously
    • Projects
  • action
    • April
    • Arcade
    • Data
    • East
    • Release
    • Performan
    • Toaplan
    • Players
    • Japan
    • Also
    • Development
    • Two
  • data east
    • East
    • April
    • Japan
    • Performan
    • Uemura
    • Release
    • Toaplan
    • Across
    • Title
    • Development
    • Two
    • Yuge
  • hardcore gaming 101
    • Group
    • Several
    • Two
    • Orca
    • Previously
    • Projects
    • Team
    • Toaplan
    • Worked
    • Development
    • Yuge
    • Uemura

Connections between topic areas Semantic bridges

For Performan, one of the stronger structural bridges in this analysis connects Performan with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Performan — Overview · splits 15 ⟂ 8
Performan — Development and release · splits 17 ⟂ 6
Performan — Gameplay · splits 18 ⟂ 5
Performan — Reception · splits 20 ⟂ 3

Map overview Semantic statistics

Performan

Nodes23
Edges22
Triples39
Avg. degree1.91
Density0.086957
Components1

Source & methodology

TTTA analyzes the structure around Performan to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Companies, Development and release & Gameplay, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Performan · EN edition · Analysis: TopicsToTalkAbout

For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.

Monitor your Domain Rating with FrogDR