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Data East Corporation (データイースト株式会社, Dēta Īsuto kabushiki gaisha), also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went…
The analysis highlights History, Companies, Technology and Measurement as prominent areas in the source structure around Data East.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Data East shows recurring relationship patterns in the source. For example, Data East → American, B-Wings, Data East USA, Data East's, Epyx, Famicom, Following, Game Boy, Glory, Hercules, In Japan, In North America, Inc, International Karate, It, January, Karate Champ, Mega Drive, Metal Max, Neo Geo Another extracted example is Data East → Aaron Spelling, Although, Amidst, At, Back, Batman, Checkpoint, Data East Pinball, Data East USA, Data East's, DMD, Future, Guns N' Roses, In, Japan, Laser War, Lethal Weapon, Maverick, Michael Jordan, Richie Rich. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
data east games video pinball game arcade company released g-mode first east's usa tokyo system 1985 subsidiary owned also suginami
TTTA extracted 200 structured relationships around Data East. Examples in this analysis include Data East → Defunct → June 25, 2003: 22 years ago and Data East → Fate → Bankruptcy. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Data East | Defunct | June 25, 2003: 22 years ago | 1.00 | infobox |
| Data East | Fate | Bankruptcy | 1.00 | infobox |
| Data East | Founded | April 20, 1976: 50 years ago | 1.00 | infobox |
| Data East | Founder | Tetsuo Fukuda | 1.00 | infobox |
| Data East | Headquarters | Suginami, Tokyo, Japan | 1.00 | infobox |
| Data East | Industry | Video games, engineering | 1.00 | infobox |
| Data East | Native name | データイースト株式会社 | 1.00 | infobox |
| Data East | Products | List of Data East games | 1.00 | infobox |
| Data East | Romanized name | Dēta Īsuto kabushiki gaisha | 1.00 | infobox |
| Data East | Subsidiaries | Data East USA, Inc. Data East Pinball Inc. | 1.00 | infobox |
| Data East | Successor | G-Mode | 1.00 | infobox |
| Data East | Total equity | ¥282.5 million (April 2001) | 1.00 | infobox |
| Data East | Type | Private KK | 1.00 | infobox |
| Data East | Website | dataeast-corp.co.jp/ | 1.00 | infobox |
| Data East | is a | only company that manufactured custom pinball games | 0.90 | text |
The concept neighborhoods around Data East bring nearby vocabulary together. In this analysis, examples include East, Games and Video. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Data East, one of the stronger structural bridges in this analysis connects Data East with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Data East to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Companies, Technology & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Data East · EN edition · Analysis: TopicsToTalkAbout