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Collision detection

Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if, when, and where two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video…

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Map overview Semantic statistics

Collision detection

Nodes65
Edges64
Triples50
Avg. degree1.97
Density0.030769
Components1

How this topic connects Entity context

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Collision detection

Top relations

related to External links · 12
Collision detection → Avoid, Axis TheoremUnity, Bounding, Chapel Hill, Collision, CollisionGodot Physics Collision, CSS, George Beck, North Carolina, Oxford University, Steven Cameron, Wolfram Demonstrations Project
related to Bounding volumes · 11
Collision detection → AABB, Axis-Align Bounding Boxes, Bounding, Computing, Convex-hulls, Different, If, K-DOPs, OBB, Oriented Bounding Boxes, Since
related to Collision detection in computer simulation · 6
Collision detection → Collision, CPU, Newton's, Physical, Some, This
related to overview · 5
Collision detection → Accurately, Collision, Negative, Performing, The
related to Broad phase · 4
Collision detection → An, I-COLLIDE, In, This
related to Video games · 4
Collision detection → Despite, For, In, Video
is a · 3
Collision detection → classic problem of computational geometry with applications in computer graphics, computational problem of detecting an intersection of two or more objects in virtual space, computationally intensive process
related to Exact pairwise collision detection · 1
Collision detection → Objects

Important terminology Word statistics

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Important terminology

collision objects detection bounding two displaystyle time used algorithms games intersection algorithm physical posteriori need triangles intersect distance one collisions

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Collision detectionis acomputational problem of detecting an intersection of two or more objects in virtual space0.90text
Collision detectionis aclassic problem of computational geometry with applications in computer graphics0.90text
Collision detectionis acomputationally intensive process0.90text
cloth or soft-bodies but the volume hierarchy has to be adjusted as the shape deformsinstance ofBVH can be used with deformable objects0.80text
splines instead of simple trianglesinstance ofSome trees can accommodate higher order primitives0.80text
Oriented Bounding Boxesinstance ofBounding volumes0.80text
a character being hit by a punch or a bulletinstance ofcollisions0.80text
Collision detectionrelated to Bounding volumesSince0.60section
Collision detectionrelated to Bounding volumesBounding0.60section
Collision detectionrelated to Bounding volumesIf0.60section
Collision detectionrelated to Bounding volumesComputing0.60section
Collision detectionrelated to Bounding volumesDifferent0.60section

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    Min side: 3
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