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Doom modding is the practice of creating modifications for games in the first-person shooter franchise Doom developed by id Software, such as the original Doom and its sequel, Doom II: Hell on Earth. These modifications allow players to design new levels, change graphics and sounds, and adjust gameplay mechanics.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Doom modding | License | 3-clause BSD (requires a Doom engine source port under the GNU GPL-2.0-or-later to play) | 1.00 | infobox |
| Doom modding | Original author | Various contributors | 1.00 | infobox |
| Doom modding | Platform | Linux, Microsoft Windows, macOS, MS-DOS, Android | 1.00 | infobox |
| Doom modding | Release | 16 April 2003; 23 years ago (2003-04-16) | 1.00 | infobox |
| Doom modding | Stable release | 0.13.0 / 29 January 2024; 2 years ago (2024-01-29) | 1.00 | infobox |
| Doom modding | Type | Single-player, multiplayer first-person shooter | 1.00 | infobox |
| Doom modding | Website | https://freedoom.github.io/ | 1.00 | infobox |
| Doom modding | is a | practice of creating modifications for games in the first-person shooter franchise Doom developed by id Software | 0.90 | text |
| Doom modding | related to Source port era | Around | 0.60 | section |
| Doom modding | related to Source port era | Doom | 0.60 | section |
| Doom modding | related to Source port era | Software's | 0.60 | section |
| Doom modding | related to Source port era | Quake | 0.60 | section |
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