Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Build (game engine)

The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

Source release and further developments, Technical features & Overview

Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.

Research this topic

Explore the main themes, entities and connections around Build (game engine). Start with the topic map, then use the sections below for research and deeper semantic analysis.

Explore this topic

Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.

Source release and further developments

31 related topics

Technical features

16 related topics

Overview

14 related topics

Development

1 related topics

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Developer
Ken Silverman
License
Source-available
Release
September 30, 1995; 30 years ago (1995-09-30)
Repository
advsys.net/ken/buildsrc/
Successor
Build 2

Topics to explore

Browse the full topic structure. Each item opens a new analysis centered on that subject.

Overview

Technical features

Development

Source release and further developments

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

Map overview Semantic statistics

Build (game engine)

Nodes67
Edges66
Triples17
Avg. degree1.97
Density0.029851
Components1

How this topic connects Entity context

See the strongest relationship patterns around the current topic before diving into the raw triples.

Build (game engine)

Top relations

Developer · 1
Build (game engine) → Ken Silverman
License · 1
Build (game engine) → Source-available
Release · 1
Build (game engine) → September 30, 1995; 30 years ago (1995-09-30)
Repository · 1
Build (game engine) → advsys.net/ken/buildsrc/
Successor · 1
Build (game engine) → Build 2
Website · 1
Build (game engine) → advsys.net/ken/build.htm

Important terminology Word statistics

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

build engine 3d source port code also game duke nukem used eduke32 games released silverman made called sectors using world

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Build (game engine)DeveloperKen Silverman1.00infobox
Build (game engine)LicenseSource-available1.00infobox
Build (game engine)ReleaseSeptember 30, 1995; 30 years ago (1995-09-30)1.00infobox
Build (game engine)Repositoryadvsys.net/ken/buildsrc/1.00infobox
Build (game engine)SuccessorBuild 21.00infobox
Build (game engine)Websiteadvsys.net/ken/build.htm1.00infobox
shapeinstance ofall of their attributes0.80text
heightinstance ofall of their attributes0.80text
and slope could be modifiedinstance ofall of their attributes0.80text
real-time dynamic colored lightinginstance ofIt allows for more modern effects0.80text
shadow mappinginstance ofIt allows for more modern effects0.80text
specularinstance ofIt allows for more modern effects0.80text

Related concept clusters Concept neighborhoods

These clusters group vocabulary that occurs around closely connected concepts in the source material.

    Connections between topic areas Semantic bridges

    Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.

    Min side: 3
    For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.