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Ken's Labyrinth: Technology & Standards

Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published by…

Language: English [EN]
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Ken's Labyrinth topic overview

The analysis highlights Technology and Standards as prominent areas in the source structure around Ken's Labyrinth.

Related topics
30
Source areas
4
Connected nodes
34
Extracted relationships
33
Concept neighborhoods
14
Bridge connections
34

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Game versions · 10 topics
Technology · 10 topics
Overview · 8 topics
Reception · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
First-person shooter
Publisher
Epic MegaGames
Designer
Ken Silverman
Developer
Ken Silverman
Mode
Single-player
Platform
MS-DOS

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Technology

Game versions

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Ken's Labyrinth connects Entity context

The extracted context around Ken's Labyrinth shows recurring relationship patterns in the source. For example, Ken's Labyrinth → Advanced Systems, Alan Silverman, It, Ken, Ken Silverman, Ken's, Many, The, There, This, Walken Another extracted example is Ken's Labyrinth → Arguably, July, November, Several, Silverman's Build, Software's Wolfenstein, The, This. Use these groups to spot repeated connection types before inspecting the individual relationships.

Ken's Labyrinth

Top relations

related to Game versions · 11
Ken's Labyrinth → Advanced Systems, Alan Silverman, It, Ken, Ken Silverman, Ken's, Many, The, There, This, Walken
related to Technology · 8
Ken's Labyrinth → Arguably, July, November, Several, Silverman's Build, Software's Wolfenstein, The, This
related to External links · 3
Ken's Labyrinth → MobyGames, SDLKen's Labyrinth, The
Designer · 1
Ken's Labyrinth → Ken Silverman
Developer · 1
Ken's Labyrinth → Ken Silverman
Genre · 1
Ken's Labyrinth → First-person shooter
Mode · 1
Ken's Labyrinth → Single-player
Platform · 1
Ken's Labyrinth → MS-DOS
Publisher · 1
Ken's Labyrinth → Epic MegaGames
Release · 1
Ken's Labyrinth → NA: January 1, 1993

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

labyrinth ken's version game silverman released ken also later first epic megagames ms-dos textures sdl 1993 engine player versions first-person

Ken's Labyrinth relationships Subject–Predicate–Object triples

TTTA extracted 33 structured relationships around Ken's Labyrinth. Examples in this analysis include Ken's Labyrinth → Designer → Ken Silverman and Ken's Labyrinth → Genre → First-person shooter. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Ken's LabyrinthDesignerKen Silverman1.00infobox
Ken's LabyrinthDeveloperKen Silverman1.00infobox
Ken's LabyrinthGenreFirst-person shooter1.00infobox
Ken's LabyrinthModeSingle-player1.00infobox
Ken's LabyrinthPlatformMS-DOS1.00infobox
Ken's LabyrinthPublisherEpic MegaGames1.00infobox
Ken's LabyrinthReleaseNA: January 1, 19931.00infobox
Ken's Labyrinthis afirst-person shooter for MS-DOS published in 1993 by Epic MegaGames0.90text
Windowsinstance oftextures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems0.80text
Linux using Simple DirectMedia Layer called LAB3D/SDL was created by Jan Lönnberginstance oftextures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems0.80text
released in 2002instance oftextures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems0.80text
Ken's Labyrinthrelated to External linksThe0.60section

Related concept clusters Concept neighborhoods

The concept neighborhoods around Ken's Labyrinth bring nearby vocabulary together. In this analysis, examples include Labyrinth, Released and Using. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Ken's Labyrinth
    • Labyrinth
    • Released
    • Using
    • First-person
    • Ms-dos
    • Shooter
    • Called
    • Epic
    • Megagames
    • First
    • Ken
    • Sdl
  • ken's labyrinth
    • Labyrinth
    • Released
    • Using
    • First-person
    • Ms-dos
    • Shooter
    • Called
    • Epic
    • Megagames
    • First
    • Ken
    • Sdl
  • epic megagames
    • Megagames
    • First-person
    • Mode
    • Ms-dos
    • Shooter
    • Levels
    • Versions
    • 3d
    • Designed
    • Game
    • Ken's
    • Labyrinth
  • game versions
    • Mode
    • Epic
    • Levels
    • Megagames
    • Released
    • 3d
    • Designed
    • Different
    • First-person
    • Game
    • Ms-dos
    • Official
  • ken silverman
    • Silverman
    • 3d
    • Designed
    • Using
    • Build
    • Ken's
    • Mode
    • Ms-dos
    • Shooter
    • Version
    • Engine
    • Levels
  • 3d realms
    • Designed
    • Ken
    • Silverman
    • Build
    • First-person
    • Mode
    • Ms-dos
    • Shooter
    • Engine
    • Epic
    • Levels
    • Megagames
  • duke nukem 3d
    • Designed
    • Ken
    • Silverman
    • Build
    • First-person
    • Mode
    • Ms-dos
    • Shooter
    • Engine
    • Epic
    • Levels
    • Megagames
  • wolfenstein 3d
    • Designed
    • Ken
    • Silverman
    • Build
    • First-person
    • Mode
    • Ms-dos
    • Shooter
    • Engine
    • Epic
    • Levels
    • Megagames

Connections between topic areas Semantic bridges

For Ken's Labyrinth, one of the stronger structural bridges in this analysis connects Ken's Labyrinth with Technology. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Ken's LabyrinthTechnology · splits 24 ⟂ 11
Ken's LabyrinthGame versions · splits 24 ⟂ 11
Ken's LabyrinthOverview · splits 26 ⟂ 9
Ken's LabyrinthReception · splits 32 ⟂ 3

Map overview Semantic statistics

Ken's Labyrinth

Nodes35
Edges34
Triples33
Avg. degree1.94
Density0.057143
Components1

Source & methodology

TTTA analyzes the structure around Ken's Labyrinth to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Technology & Standards, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Ken's Labyrinth · EN edition · Analysis: TopicsToTalkAbout

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