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Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published by…
Technology & Standards
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labyrinth ken's version game silverman released ken also later first epic megagames ms-dos textures sdl 1993 engine player versions first-person
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Ken's Labyrinth | Designer | Ken Silverman | 1.00 | infobox |
| Ken's Labyrinth | Developer | Ken Silverman | 1.00 | infobox |
| Ken's Labyrinth | Genre | First-person shooter | 1.00 | infobox |
| Ken's Labyrinth | Mode | Single-player | 1.00 | infobox |
| Ken's Labyrinth | Platform | MS-DOS | 1.00 | infobox |
| Ken's Labyrinth | Publisher | Epic MegaGames | 1.00 | infobox |
| Ken's Labyrinth | Release | NA: January 1, 1993 | 1.00 | infobox |
| Ken's Labyrinth | is a | first-person shooter for MS-DOS published in 1993 by Epic MegaGames | 0.90 | text |
| Windows | instance of | textures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems | 0.80 | text |
| Linux using Simple DirectMedia Layer called LAB3D/SDL was created by Jan Lönnberg | instance of | textures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems | 0.80 | text |
| released in 2002 | instance of | textures and music with additional artwork made by Misko Iho of Future Crew.A Ken's Labyrinth port to modern operating systems | 0.80 | text |
| Ken's Labyrinth | related to External links | The | 0.60 | section |
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