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A virtual human (also known as a metahuman or digital human) is a software fictional character or human being. Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors, ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture, etc.), clothing…
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virtual human humans animation simulation film based digital computer figure facial etc motion analysis first produced developed using research applications
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Unreal Engine via MetaHuman | instance of | etc.Game engines | 0.80 | text |
| Unity by acquiring Wētā FX have enabled real-time interactions with digital humans using physically based rendering | instance of | etc.Game engines | 0.80 | text |
| machine learning | instance of | Max Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities | 0.80 | text |
| game development | instance of | Max Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities | 0.80 | text |
| and artificial neuroscience.Anatomy | instance of | Max Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities | 0.80 | text |
| geometry | instance of | Max Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities | 0.80 | text |
| compute | instance of | Accurate and performant simulation requires modern computer graphics techniques | 0.80 | text |
| tessellation shaders.Skeletal animation | instance of | Accurate and performant simulation requires modern computer graphics techniques | 0.80 | text |
| physically based animation in response to environment interaction | instance of | Accurate and performant simulation requires modern computer graphics techniques | 0.80 | text |
| battlefield simulation | instance of | etc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications | 0.80 | text |
| team training | instance of | etc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications | 0.80 | text |
| and peace-keeping operations.Virtual characters for interactive dramaVirtual workers for the simulation of human activity in industrial or other workplace environments.Virtual ancient people for inhabited cultural heritage sites.Virtual representations of participants in virtual conferences in order to reduce the transmission bandwidth requirements.Virtual employees for design | instance of | etc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications | 0.80 | text |
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