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Virtual human

A virtual human (also known as a metahuman or digital human) is a software fictional character or human being. Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors, ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture, etc.), clothing…

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Books about virtual humans

  • ISBN ISBN (identifier)

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Virtual human

Nodes118
Edges117
Triples147
Avg. degree1.98
Density0.016949
Components1

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Virtual human

Top relations

related to Production of films and demos · 33
Virtual human → Adam Powers, Another, Associates, At, Atlantic Ocean, Daniel Thalmann, Digital Productions, Dream Flight, During, Eighties, Film Show, Hard Woman, III, In, Information International Inc, Juggler, Mick Jagger's, MIRA, Nadia Magnenat-Thalmann, New York
related to Early models · 30
Virtual human → Aiding Man Machine Interaction, Another, Boeing, Boeing Corporation, Boeing Man, Boeman, Buford, CAD-generated, Century, Chrysler Corporation, Combiman, Computerized, Cyberman, Cybernetic, Eadweard Muybridge, Ergonomic, Evaluation, First Man, He, It
related to Books about virtual humans · 22
Virtual human → ACM Digital Library, Amacom, August, Build-It-Yourself Kit, Burden, Chapman, Complete, Daniel Thalmann, Editor, Hall/CRC, Handbook, ISBN, Maggi Savin-Baden, Nadia Magnenat-Thalmann, Peter, Plantec, Software, Step-by-Step Instructions, Tomorrow, Virtual Humans
related to More recent research · 19
Virtual human → Behavioral, By, Craig Reynolds, For, He, Human Animation, Ideally, Interaction, Musse, Starting, Thalmann, The, These, Video Analysis, Virtual Environments, Virtual Humans, Virtual Reality, Virtual World, Web
related to Books with some contents of virtual humans · 18
Virtual human → April, Bielefeld, Carlson, Computer Animation, Computer Graphics, Creative Commons Attribution-NonCommercial-NoDerivatives, Embodied Communication, Germany, Humans, International LicenseModeling Communication, International Workshop, Machines, Retrospective Overview, Revised Selected Papers, Robots, Second Ziff Research Group, Virtual Humans, Wayne
has application · 5
Virtual human → Lunaparks/casinos, Studies, TV, Virtual, Web
related to Types · 4
Virtual human → Control, Controlled, NPC, There
related to Research · 3
Virtual human → Intelligent Systems Research, Max Planck Institute, Perceiving Systems

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Important terminology

virtual human humans animation simulation film based digital computer figure facial etc motion analysis first produced developed using research applications

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Unreal Engine via MetaHumaninstance ofetc.Game engines0.80text
Unity by acquiring Wētā FX have enabled real-time interactions with digital humans using physically based renderinginstance ofetc.Game engines0.80text
machine learninginstance ofMax Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities0.80text
game developmentinstance ofMax Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities0.80text
and artificial neuroscience.Anatomyinstance ofMax Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities0.80text
geometryinstance ofMax Planck Institute for Intelligent SystemsResearch on virtual humans involves interdisciplinary collaboration of activities0.80text
computeinstance ofAccurate and performant simulation requires modern computer graphics techniques0.80text
tessellation shaders.Skeletal animationinstance ofAccurate and performant simulation requires modern computer graphics techniques0.80text
physically based animation in response to environment interactioninstance ofAccurate and performant simulation requires modern computer graphics techniques0.80text
battlefield simulationinstance ofetc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications0.80text
team traininginstance ofetc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications0.80text
and peace-keeping operations.Virtual characters for interactive dramaVirtual workers for the simulation of human activity in industrial or other workplace environments.Virtual ancient people for inhabited cultural heritage sites.Virtual representations of participants in virtual conferences in order to reduce the transmission bandwidth requirements.Virtual employees for designinstance ofetc.Virtual characters for computer games and Lunaparks/casinos.Virtual athletes for sport simulation and teaching.Virtual soldiers for military applications0.80text

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