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In computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are traced independently until some…
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photon light photons radiance mapping rendering map caustics surface used algorithm using illumination direction ray equation diffuse scattering object scene
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Photon mapping | is a | two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 that approximately solves the rendering equation for integrating light rad… | 0.90 | text |
| glass or water | instance of | it is capable of simulating the refraction of light through a transparent substance | 0.80 | text |
| Photon mapping | related to Caustics | Light | 0.60 | section |
| Photon mapping | related to Caustics | For | 0.60 | section |
| Photon mapping | related to Caustics | Photon | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | With | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | Whenever | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | Typically | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | After | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | Monte Carlo | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | Russian | 0.60 | section |
| Photon mapping | related to Construction of the photon map (1st pass) | If | 0.60 | section |
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